eptigo Posted June 10, 2007 Share Posted June 10, 2007 if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted June 10, 2007 Share Posted June 10, 2007 control start and stop in rate of emmision as shown remember that the sprites will last as long as their life is set so if you may want to reduce life just before stopping Quote Link to comment Share on other sites More sharing options...
eptigo Posted June 10, 2007 Author Share Posted June 10, 2007 ok, i got it. that picture was super helpful. more users should use images like that in there replies unfortunately i seem to be having trouble getting groups, or materials to show up in my choreography from the project workspace Quote Link to comment Share on other sites More sharing options...
Caroline Posted June 11, 2007 Share Posted June 11, 2007 If you click the "Show more than drivers" icon, circled in the picture, that should show groups, decals, etc, so you can control them. Edit: That circle was a bit large - I mean click the one in the circle with the red x through it Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted June 11, 2007 Share Posted June 11, 2007 Also remember that when you change a variable on a frame, A:M will try to create an accurate transition from the previous key frame for that variable; if you want something to stop in one frame, you'll have to create two key frames (one just before it is to stop with the starting emission level, and one with zero emmissions). Let me know if that needs clarification. Quote Link to comment Share on other sites More sharing options...
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