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Hash, Inc. - Animation:Master

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Posted

I've been working on this character for a while.

Had to step back and regroup the brain cells that remained.

newfix.jpg

Thanks to Frank Hulsey for his quick how to Model the hair style :)

and to Jim for those tutorials on decaling.

I'm using the TSM for the rig with some fan bones.

the smartskin has just really really been kicking my #@$%.

Any comments are welcomed

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Posted

Cool character! Is he kicking some cadet's butt? If you darkened the inside of his mouth it might read a little easier. And add teeth. :D

 

Good job,

 

Jim

Posted

He's turning out very good. You have made some really great progress for the short time you've been using A:M. Your texturing on his clothing looks top knotch. Can't wait till you get the head and hands textured and add some facial controls.

:)

Posted

I was just trying to see if i could get him to balance on one leg.

It does look like he's giving someone the big boot. I could not have

done it woth out the sharing of your knowledge and expertise. so thanks again.

As for teeth <_ i not sure how to even start. give it a try.>

I finally got the old brain housing group together and figured out how to use

smartskin (big time user error :blink: ).

Posted

Looking good. The theeth seem to suit the style of your character well.

I didn't see the little movie because of some codec problem on my end, but the eyebrows in the static shots look good. Did you use a bone with weighted CPs?

Posted

Just made a pose for the eye browse. I need to look around the model to see how the mesh streches around the teeth

  • 2 weeks later...
Posted

here's a attemp at make a jump action

jump.jpg

[theres a small clip of the jump action URL=http://www.cybertrails.com/~perezp/jumptest.mov]Phil[/url]

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Posted

Looks like some of the guys I work with.

 

How did you get the camo pattern on the pants? Material? Decal?

Looks like real BDUs.

 

But... ahem... what about the pockets?

Rodney

(Looks Good!)

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