Laconic Posted April 4, 2007 Posted April 4, 2007 Hi! I'd like to create an idyllic scene of a country field with a field of tall grass that has contains some grass elements that "undulate" in the wind. This doesn't have to be completely realistic, and it seems that I'd only want to render a few "individual" blades of grass for the foreground. Does anyone have an idea on what kind of technique I could use to create this tall grass? Would this be a "Hair"-type technique? a "Flocking"-technique? Any suggestions would be much appreciated. Thanks, Tim Quote
Ganthofer Posted April 4, 2007 Posted April 4, 2007 There have been some really nice images made with Hair. I'll see if I can find some. Try searching with "hair grass" (include the "" in the search string) Quote
Caroline Posted April 4, 2007 Posted April 4, 2007 There's a great grass tutorial at: http://perso.orange.fr/ffave/e_herbes.htm From there, you can change the photos to make different colours, and lengths. You can also tweak the length of the grass in the choreography, using the hair lengthening tool, and probably animate it there too, but I haven't tried that. If you want different types of grass, you can use an image map for the hair, as described at: http://www.hash.com/Technical_Reference/v110/Hair.htm but that would be harder to make it bend in the wind, I think. Quote
clonewar12345 Posted April 4, 2007 Posted April 4, 2007 Also you can turn dynamics on and animate a force moving in the coreography to simulate wind Quote
johnl3d Posted April 4, 2007 Posted April 4, 2007 grass.zip grass.mov very quick hair grass strip v13s Quote
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