sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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poseexpress.mov

 

Okay I thought using an expression to control a repeating action is great :D but how would I add a pose slider to vary that expression.

I came up with simple idea in the example above I made a pose that controlled the scale of a bone not assigned any cp's

I made a sine expression that scaled the y scale of the model over time but used the control bones scale value to control the effect of the expression

The left model has the scaling expression effect turned down on the up cycle then set up for the down cycle

The middle model has full effect of the expression for the whole cycle

The last has about 30% of the expression effect for the whole cycle

 

All models are the same just setup different with the pose slider and colored differently :rolleyes:

 

So what use could this have...think of a model breathing slowing and shallow at first then because of some action begins to breath faster (which could be adjusted with another slider) and heavier

 

poseexpress.zip

 

Thoughts? yes no John you are crazy.... :o Questions...

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