sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue

 

Then grabbed grid.mdl on cd and enlarged it some

 

Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground

 

Interesting results

 

[attachmentid=21670] find the hairy Waldo [attachmentid=21673]

 

 

:o

 

I converted the decals from tga to jpg in case any one is interested

 

 

[attachmentid=21671]

 

 

[attachmentid=21672]

 

 

:blink:

DISPLACE0.jpg

displace.jpg

color.jpg

displace00.jpg

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I did some tests omn this my self in v13, the denser the mesh the less you have to increase the % on the ground model, single patch I had to cranck it up to like 8000% to match what a 900 patch model had at 500%.

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