sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue

 

Then grabbed grid.mdl on cd and enlarged it some

 

Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground

 

Interesting results

 

[attachmentid=21670] find the hairy Waldo [attachmentid=21673]

 

 

:o

 

I converted the decals from tga to jpg in case any one is interested

 

 

[attachmentid=21671]

 

 

[attachmentid=21672]

 

 

:blink:

DISPLACE0.jpg

displace.jpg

color.jpg

displace00.jpg

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

I did some tests omn this my self in v13, the denser the mesh the less you have to increase the % on the ground model, single patch I had to cranck it up to like 8000% to match what a 900 patch model had at 500%.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...