eptigo Posted August 8, 2006 Share Posted August 8, 2006 I built this model in AM and i got to version 30 of the model (i like to work in versions incase something goes horribly wrong) anyways, whenever i try to activate the shaded view on the model the program freezes up on me im not really sure what to do Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 8, 2006 Share Posted August 8, 2006 which version of AM...PC Or Mac... does version 29 freeze. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted August 8, 2006 Share Posted August 8, 2006 Try to think back on what changes you've made just prior to this freeze issue. Did you add some material, did you do a copy/flip/attach, what were you doing to the latest version of the model? If there hasn't been that much of a change between this version and the one before it, just revert to the previous one and try to duplicate what you did to make it freeze. Once you find the problem, send a problem report to Hash.com/reports and avoid doing whatever caused the freeze until it get's fixed by Hash. Naturally you should post your findings here. Quote Link to comment Share on other sites More sharing options...
eptigo Posted August 8, 2006 Author Share Posted August 8, 2006 im using AM 2005 for the PC version 29 freezes, but version 28 is ok as far as i can tell, everything was just fine untill i tried to rig the head to a bone, thats when the problems started i think the problem may have something to do with the vertices in the head and feet (feet ) i'll post the file so you hash ppl can take a look at it if you want ---- http://emar0.angeltowns.com/misc/femaleNX30.zip Quote Link to comment Share on other sites More sharing options...
FMSonic Posted August 8, 2006 Share Posted August 8, 2006 It doesn't freeze for me on 12.0w How come your head bone doesn't allow me to animate it using the standard mainipulator? Quote Link to comment Share on other sites More sharing options...
eptigo Posted August 8, 2006 Author Share Posted August 8, 2006 is my system just messed up? i cut off the feet, and it renders just fine but if i try to render the feet as a separate file, it freezes up on me i can render the feet file at 1 poly per patch, but at 4 poly per patch it freezes ------------------------------------ http://emar0.angeltowns.com/misc/feet04.zip Quote Link to comment Share on other sites More sharing options...
eptigo Posted August 10, 2006 Author Share Posted August 10, 2006 am i the only one here having problems with this file??? Quote Link to comment Share on other sites More sharing options...
raillard Posted August 10, 2006 Share Posted August 10, 2006 Hello. I took a look at your models in my copy of A:M v13.0e. I had no problem examining your models. Two things caught my eye, zo. Firstly: Both models have an item called "Drivers" embedded in them. This is listed just below the Splines folder, inside the Model, in the Project Workspace. I would advise you to delete these Drivers things. That might help. I don't know what they are, but I don't think they are healthy inside a Model. (Drivers are supposed to be inside Actions -- they are the splines that define movement.) Secondly, there is something a bit odd about the mesh of the soles of your character's feet. They are grouped together (in the Groups folder) and the surface color is dark blue. That's fine. What's odd is that their surface transparency has been set to 100% so they don't render. Is that intentional? If it is not intentional, then you should crack open the group's disclosure triangle, crack open the Surface disclosure triangle, right-click on the Transparency setting and choose "Not Set." This might cure your problems. I'm thinking perhaps your graphics card is having difficulty rendering these transparent groups in realtime. If you want your character to be running around on invisible soles, then your next step should be to update the video drivers for your graphics card. Animation Master runs much more smoothly on machines that have up-to-date video drivers. Respectfully, Carl Raillard PS: The reason the Standard Manipulator does not appear on the Head bone is because, inside the model file, the Head bone has its Limit Manipulators set to ON. This bone is specified to rotate only. Quote Link to comment Share on other sites More sharing options...
eptigo Posted August 11, 2006 Author Share Posted August 11, 2006 yup, looks like updating my video drivers fixed the problem ... i think (suspiciously waits for the other shoe to fall) ill post again if i still run into problems with this thanx everyone - eptigo Quote Link to comment Share on other sites More sharing options...
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