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FMSonic

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Everything posted by FMSonic

  1. FMSonic

    Flatten

    I'm having trouble getting the right results using the flatten command, and its mostly because of the instructions in the manual. It says "To correctly orient the pivot, click on the Red handle at the end of the Green Axis (to orient the pivot around the X axis) and drag in the direction of the arrow in the image below until the Properties panel shows -90° rotation in the X axis." But the properties panel doesn't tell me anything!
  2. I turned of the reflectivity on the rim group and the black pixels are gone now.
  3. I notice it when I use the multi-pass renderer too. It doesn't show up when I use the A-buffer at all. The outer rim of the skateboard has just a diffuse color with a reflectivity value of 100%. The group on the inside has a diffuse color, and an ambiance intensity of 100% and material setting is set to a Sine turbulance. The first attribute has diffuse, ambiance, and specular colors, ambiance is set to 40%, specular size is set to 78.38%, and it has a roughness of 20%. The second attribute has diffuse, ambiance, and specular colors, ambiance is set to 50%, specular size is set to 100%.
  4. I recently rendered an animation and I noticed 2 black pixels showing up on one of my models during the scene that keep flashing. What causes this?
  5. I'm using v12.0w I do have a question: Do you have to move the bones manuelly at least once to use the force keyframe? I can L-Shift the force keyframe button and select "in all filtered channels" and then the keyframe wil appear in the timeline.
  6. Can you clarify further or post a screen shot or file? No, I'm not on frame 0 and Animate mode is selected. There are actually a lot of bones that don't seem to be working right. And I can't seem to upload the mdl- it says I don't have permission.
  7. I'm trying to force a keyframe for my character's jaw bone, however nothing appears in the timeline. What is even weirder is that most of the bones for my chactacter work just fine in this manner. Is there an option in the bone settings that I might of changed?
  8. ... requires at least 4 passes in order to enable the softness setting?
  9. It doesn't freeze for me on 12.0w How come your head bone doesn't allow me to animate it using the standard mainipulator?
  10. When I export my file to any kind of video format, the sound in the background is distorted with this clock-like sound.
  11. Well, thanks. I guess I'll have use use DirectX then, though it seems slower. Has anyone taken this issue to Nvidia?
  12. My computer died a couple days ago, so I ran out and bought a new one, installed animation master on it, and copied my old project file to it. However when I go to edit the models, the control points are pitched black, and the software ignores the color setting I choose for them in the customize menu. The big issue however, is when I go to edit the skeleton; in wireframe the control points are in the correct color corresponding to the bones they're bound to, but in shaded mode, they're still black. Here's a picture of what I mean:
  13. Nevermind. The arm and leg bones are mirroring correctly, but the bones in the middle of the model are not mirroring at all.
  14. Yes, that did the trick. Thanks.
  15. No, paste doesn't work either. It seem to only work on keyframes pertaining to user properties. Bones don't seem to be copying. What do you mean by mid line bones?
  16. I'm following the Take a Walk tutorial in the manuel using a model I made. I made the first 4 keyframes, and now I want to use them to make the other 4 key frames using the paste mirrored command, but everytime I use it the the frame number I want to paste mirror the keyframe in, nothing happens. I never had this issue using the rabbit model, so is my model at fault?
  17. Is there any way to delete a pose from the pose slider box? I delete it but it still remains, and I want to reduce clutter. This is really wierd, but I went as far as to delete the whole relationships folder for one of my characters, however, the "deleted" poses are still listed in the pose slider box!
  18. Nevermind, I think it's just I don't know how to use more than one camera that's messing this up.
  19. I 've been using this software for a while but this just came up. Everytime I try to output my animation using something other than "final" as the quality setting, I get an unhandled exception, and then Animation Master closes. I tried reinstalling, but I still get the same message. I noticed this after I updated my version to 12.0v+.
  20. Is there anyway to recreate a plasma ball in Animation Master? Like electric bolts of various colors contained in a glass sphere?
  21. No I didn't do that. Thanks. OK it works now.
  22. I created a sprite emitter material based on the one given in the manuel. I works in the project file I created it in, but does not work in other project files. I have no clue why.
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