Final3D Posted July 1, 2006 Posted July 1, 2006 I was searching the forums to find these 2 tricks in animation. None of the topic headers seem to have keywords to track down the info. Logically, they have to be common animation techniques for some time now: 1. Rotating a wheel such as a car, and to keep it spinning. 2. Animating a prop that pops up in one area and then disappears and something else pops up in the same location, like magic. For instance, a frog breakdancing and then instantly disappears and a prince pops up in the same spot. Quote
Stuart Rogers Posted July 1, 2006 Posted July 1, 2006 2. Animating a prop that pops up in one area and then disappears and something else pops up in the same location, like magic. For instance, a frog breakdancing and then instantly disappears and a prince pops up in the same spot.Make sure you have the 'advanced properties' option set, so that when you click on a chor object in the PWS you get a little triangle. Clciking the triangle reveals various properties for that object. One of those properties is the 'Active' flag. Add keyframes for that - an active object gets rendered, and inactive one doesn't. Add magic fairy dust to hide the transition... Quote
ddustin Posted July 1, 2006 Posted July 1, 2006 I was searching the forums to find these 2 tricks in animation. None of the topic headers seem to have keywords to track down the info. Logically, they have to be common animation techniques for some time now: 1. Rotating a wheel such as a car, and to keep it spinning. 2. Animating a prop that pops up in one area and then disappears and something else pops up in the same location, like magic. For instance, a frog breakdancing and then instantly disappears and a prince pops up in the same spot. 1. Do a search for converting a bone to an euler (pronounced oiler). 2. Has to do with setting the "active" on or off property in the object in the choreography. David Quote
the_black_mage Posted July 2, 2006 Posted July 2, 2006 1. Rotating a wheel such as a car, and to keep it spinning. first make an action, then make the wheel rotate in the action, frame 00:00:00 to 00:00:14(or 15 if you want, and if you do make it the same as frame 0)having the last frame 1 degrese befor the first. then add it to the car(or whatever) and have the action repat as much as you want.also be shure to turn off hold last frame. Quote
Dhar Posted July 2, 2006 Posted July 2, 2006 http://www.hash.com/VM/ Go to: MISC: simple walk and wheel cycling actions Quote
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