Final3D Posted July 1, 2006 Share Posted July 1, 2006 I was searching the forums to find these 2 tricks in animation. None of the topic headers seem to have keywords to track down the info. Logically, they have to be common animation techniques for some time now: 1. Rotating a wheel such as a car, and to keep it spinning. 2. Animating a prop that pops up in one area and then disappears and something else pops up in the same location, like magic. For instance, a frog breakdancing and then instantly disappears and a prince pops up in the same spot. Quote Link to comment Share on other sites More sharing options...
Stuart Rogers Posted July 1, 2006 Share Posted July 1, 2006 2. Animating a prop that pops up in one area and then disappears and something else pops up in the same location, like magic. For instance, a frog breakdancing and then instantly disappears and a prince pops up in the same spot.Make sure you have the 'advanced properties' option set, so that when you click on a chor object in the PWS you get a little triangle. Clciking the triangle reveals various properties for that object. One of those properties is the 'Active' flag. Add keyframes for that - an active object gets rendered, and inactive one doesn't. Add magic fairy dust to hide the transition... Quote Link to comment Share on other sites More sharing options...
ddustin Posted July 1, 2006 Share Posted July 1, 2006 I was searching the forums to find these 2 tricks in animation. None of the topic headers seem to have keywords to track down the info. Logically, they have to be common animation techniques for some time now: 1. Rotating a wheel such as a car, and to keep it spinning. 2. Animating a prop that pops up in one area and then disappears and something else pops up in the same location, like magic. For instance, a frog breakdancing and then instantly disappears and a prince pops up in the same spot. 1. Do a search for converting a bone to an euler (pronounced oiler). 2. Has to do with setting the "active" on or off property in the object in the choreography. David Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted July 2, 2006 Share Posted July 2, 2006 1. Rotating a wheel such as a car, and to keep it spinning. first make an action, then make the wheel rotate in the action, frame 00:00:00 to 00:00:14(or 15 if you want, and if you do make it the same as frame 0)having the last frame 1 degrese befor the first. then add it to the car(or whatever) and have the action repat as much as you want.also be shure to turn off hold last frame. Quote Link to comment Share on other sites More sharing options...
Dhar Posted July 2, 2006 Share Posted July 2, 2006 http://www.hash.com/VM/ Go to: MISC: simple walk and wheel cycling actions Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.