thumperness Posted May 10, 2006 Posted May 10, 2006 I found as I was doing Exercise #5, having the rabbit walk on a path, that as I was making the walk cycle, his feet kept sinking below the ground line. I know this is because A:M defaults to using a curved, flowy arc between keyframes instead of the most direct route. Usually this is fine. How do I turn this off so I don't have to key every frame to keep my foot on the ground? Quote
Admin Rodney Posted May 10, 2006 Admin Posted May 10, 2006 How do I turn this off so I don't have to key every frame to keep my foot on the ground? There is no turning off per se. You'll want to open up your channel editor (or timeline if you prefer) from there you'll be able to select your channels for feet animation and change the bias interpolation to linear, hold, zero slope or whatever you prefer for your animation. For simple animation you may find that just peaking those channels works fine. Quote
luckbat Posted May 10, 2006 Posted May 10, 2006 Select the points of the curve that you want to change, and right-click their bounding box. Change their Interpolation Method from "Spline" to "Zero Slope." Quote
Admin Rodney Posted May 13, 2006 Admin Posted May 13, 2006 (A follow up to this - Didn't have the time to grab the link before) Time Based Drivers - From the Online Technical Reference Some more useful information from the Tech Ref too: Timeline and Project Workspace Tree Enhancements Quote
Hash Fellow robcat2075 Posted May 13, 2006 Hash Fellow Posted May 13, 2006 Time Based Drivers - From the Online Technical Reference That's a good one. BTW I'll just note that there seems to be an error in the screen grabs for the bouncing balls. They are identical when they should not be. The second one looks about right; the first one probably should be a bit less broad at the top. Quote
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