arkaos Posted February 28, 2006 Posted February 28, 2006 This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think. Quote
Dhar Posted February 28, 2006 Posted February 28, 2006 Looks awesome. And if you move the shadows to be in line with that sun in the upper left corner, it'd be perfect Quote
c-wheeler Posted February 28, 2006 Posted February 28, 2006 Nice render! I think your models are a much higher res than the background, wich detracts a little, and the shadows thing Dhar mentioned, yes, but the big thing for me is youve set the board up wrong. THe queen should always be on her own colour I know its picky- seriously a nice bit of work there Quote
arkaos Posted February 28, 2006 Author Posted February 28, 2006 ...but the big thing for me is youve set the board up wrong. THe queen should always be on her own colour I know its picky- seriously a nice bit of work there Hmmmm, no WONDER why I've been losing lately... Actually I set it up according to the picture on the website that sells this set, so...(I wonder if THEY know it's wrong, hee hee). Thanks for the comments! I only used 3 lights (besides the sun, but it's just for lens flare), so changing the setup will be easy. Quote
ypoissant Posted February 28, 2006 Posted February 28, 2006 This scene really, really, really didn't require radiosity. You are spending all this radiosity render time for nothing. Because there is no environment to contribute radiosity on your chess board, it just looks like a normal raytraced render. That's why you had to compensate with additional lights in your scene. If you placed the chessboard in a room, on a table, then using radiosity would have substantially improve the scene but rendering a chessboard in the void, almost black environment like that is a good example of a use of radiosity that bring no gain and just longer render times. Quote
arkaos Posted February 28, 2006 Author Posted February 28, 2006 Learn something new every day. Didn't fully understand that aspect of rendering. Thanks for the tip YP. Maybe I'll do a second version in a room, see what I git. If I use a room, should it be fully enclosed or can I remove a wall for camera positioning? "I am just an egg..." -Valentine Michael Smith Quote
oakchas Posted February 28, 2006 Posted February 28, 2006 yes, "Queen on her own color." But I REALLY like the wood textures you used, how did you accomplish those? Quote
arkaos Posted February 28, 2006 Author Posted February 28, 2006 yes, "Queen on her own color." But I REALLY like the wood textures you used, how did you accomplish those? Actually, I used the Oak MR MR material provided on the cd and adjusted the material's colors and scale to fit my pieces. Quote
ypoissant Posted February 28, 2006 Posted February 28, 2006 If I use a room, should it be fully enclosed or can I remove a wall for camera positioning? The room should be fully enclosed if possible. There is no reason to remove a wall in order to position the camera. Place the camera inside the room. Quote
arkaos Posted February 28, 2006 Author Posted February 28, 2006 Thanks, Yves. I appreciate your help and guidance. Quote
Zaryin Posted February 28, 2006 Posted February 28, 2006 I also like your texturing work here. Nice job. Quote
arkaos Posted February 28, 2006 Author Posted February 28, 2006 Here is version 2 with the Queens in the correct positions and the shadows adjusted. Rendered Final, Multipass=25 (5x5), NO radiosity this time, Motion Blur 10% P.S. Radiosity render in closed room coming soon. Quote
oakchas Posted February 28, 2006 Posted February 28, 2006 Mark, looks good this way too... only one crit: The grain in the circled area, and on that piece of the frame should go legthwise (as well as on the opposite frame piece). [attachmentid=14796] sorry, that's just the way it is. Otherwise it's beautiful and believable. Quote
arkaos Posted February 28, 2006 Author Posted February 28, 2006 Mark, looks good this way too... only one crit: The grain in the circled area, and on that piece of the frame should go legthwise (as well as on the opposite frame piece). [attachmentid=14796] sorry, that's just the way it is. Otherwise it's beautiful and believable. Yeah, I noticed that too...my excuse -> Laziness, lol. I applied the material to the entire model, instead of separating out the groups. I was going to, but I got REAL lazy and said, "Fudge It!" Well, I really ought to fix it. If I was doing it for a client, I would have to do it right, n'est pas? Quote
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