johnl3d Posted November 30, 2005 Posted November 30, 2005 Amplitude creates a action for a model with a named pose in the example here the model is model1 the pose pose1 I used the secret wave file on the cd and it generated the action used here. The pose was to move the "mouth" of my elaborate model. I rendered a portion to show the results. If you have a model1 with a pose1 the action will drive the model to sync with the secret wave. [attachmentid=11827] [attachmentid=11828] Not sure is amplitude is still available was on amxchange which appears closed http://www.amxchange.com/ secret.zip secret.mov Quote
Hash Fellow robcat2075 Posted November 30, 2005 Hash Fellow Posted November 30, 2005 you might have something... if you filtered the audio file to smooth it out and just leave the basic vowel sounds you might use that to generate the action, then swap the origianl audio back in...? Quote
johnl3d Posted December 1, 2005 Author Posted December 1, 2005 yes you could do that it would eliminate the extra movement and would be relatively easy to do Quote
Ramón López Posted March 17, 2007 Posted March 17, 2007 ...PLEASE! (and hello) I'm searching for a way to get this kind of "auto" audio amplitude into motion conversion inside A:M for a long time but I've not be able to find it in an easy and implemented way... Can Animation:Master make this actually? I mean modificate a pose or a bone/s rotation by the amplitude of a given *.wav file? And if not (thing that I can't understand ) how you have done it in this case? Cause I can't find that program/plugin that you call Amplitude in any place and all your links in all the related threads are broken actually... Well, I think that such a feature it'd be an incredible one and if someone knows something about this issue it'd be a great pleasure to read it... Well, THANKS to you to read this! Quote
johnl3d Posted March 17, 2007 Author Posted March 17, 2007 Unfortunately the person who had this avaiable is no longer around and I'm not sure if anything else we have available will do the same thing Quote
Ramón López Posted March 17, 2007 Posted March 17, 2007 oOhm... I was afraiding it ...What a pity, a SO simple thing that would save tons of time and effort and it doesn't exist nevermore/yet, well, as I suppose that there will be a lot of "Feature Request" made to the respect I don't know if I should ask for something like that again, but in the other hand it is for a so just cause... Well, anyway... THANKS despite the bad news! Quote
rusty Posted March 17, 2007 Posted March 17, 2007 As they did in Final Fantasy I plan to use Amplitude (speech sound) not for lip sync but for the throat/neck movements that go with speaking that are so often forgot or not considered important... how... in an old version that I'll move up to 13 (or 14). Well, that's the plan. We'll see. Rusty Quote
Ramón López Posted March 17, 2007 Posted March 17, 2007 ..HI! Of course, and that is exactly the kind of uses that I'll give to such feature, I think that (carefully) it could give a lot of life into my characters cause I design them thinking in this kind of quick and easy solutions during animation tasks, as I said before it's for me a pity this lack although I thust a solution could be reached in someway, A:M is a program that offers a lot of possibilities and I'll continue thinking on this... (and I hope you ) Quote
phatso Posted March 30, 2007 Posted March 30, 2007 Rusty - if it gets into 13 or 14, can you do something - or maybe it already has this feature: I find that a truly magical trick to make lip sync believable is to go ahead and do the sync, and then to offset the entire audio track a couple of frames so the motion anticipates the sound. It would be loverly if Amplitude, being an automatic function, would also do that automatically. Quote
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