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Hash, Inc. - Animation:Master

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Posted

Long time, no see, Grubber!

 

- I wouldn't constrain the camera to the character as it appears it is here. It negates much of his motion.

--when he lifts one leg he doesnn't really accomodate it by shifting his weight.

- when he lands on his hands after the flip, his arms hardly give at all even though they're bent and probably couldn't take that weight.

- when he does the flying kick his leg stops in mid-air then starts moving again

- think the lunge into the sideways hand stand has the best weight to it in this clip, but I think he culd do even more crouch into that jump.

- on the kicks he doesn't seem to be counter balancing himself adequately.

Posted

I would like to see this without the camera constrained and then comment again.

 

Eugene

Posted

Pretty nice. I agree with robcat that the action needs more weight. But in the second clip w/out camera aim, it looks much better. The two kicks look good. Especially the way his body turns with the back kick.

Posted

It looks good. My main crit is: it seems like the keys are too evenly spaced. It makes the action look somewhat robotic. Try slower in, and faster out, it'll give your punches more punch, and your kicks more kick!

Posted

Hey Grubber,

 

Let me say that overall, I think it's pretty damn good.

 

First thing that jumped out at me was the jump backwards (backflip). I really think he needs to jump higher. Right now it appears that he is slamming his body down into the floor if you know what I mean.

 

The second thing is the first kick. It seems like he has gained momentum from somewhere and it loses a bit of credibility.

 

Otherwise, you have good body placement and poses...good job.

 

Eugene

Posted

Thanks, Gene :)

Just tried to lift him up a bit on the backflip, now it really looks better.

And about the first kick, just I don't know how to fix it yet.

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