Heath_Naylor Posted September 30, 2005 Posted September 30, 2005 I made this sword by request from an internet friend. Tell me what you think. [attachmentid=9613] Update [attachmentid=9614] Quote
higginsdj Posted September 30, 2005 Posted September 30, 2005 A reasonable first(?) attempt. A couple of pointers: 1. You need to learn to bevel edges (where appropriate) 2. The handle doesn't look liek something one could obtain a good grip with. Cheers Quote
Heath_Naylor Posted September 30, 2005 Author Posted September 30, 2005 Right, maybe I should have posted the refrance picture http://www.tokidokijournal.com/anime/berserk/wallpaper02.jpg Quote
zandoriastudios Posted September 30, 2005 Posted September 30, 2005 Good point--bevels would be a waste of time for toon shading to look like the reference. Am I the only person that thinks that there is too much obsessive beveling? throw some chamfers on those edges for a change!!! ;P Quote
Heath_Naylor Posted September 30, 2005 Author Posted September 30, 2005 chamfers Chamfers? Huh, what are those? Quote
c-wheeler Posted September 30, 2005 Posted September 30, 2005 Swords good for a first try - but I love your avatar! Chris Swordfixin guy Quote
Heath_Naylor Posted September 30, 2005 Author Posted September 30, 2005 Swords good for a first try - but I love your avatar! Well, I'm glad someone noticed my avatar Quote
Nosferatu Posted October 1, 2005 Posted October 1, 2005 chamfers Chamfers? Huh, what are those? A chamfer is a flat edge to a corner, as opposed to a bevel which is a rounded edge. I agree that chamfers can work pretty well in a still image, but when objects and cameras are moving around, a rounded bevel will give a much more consistent illusion of depth, IMHO. Nos Quote
MattWBradbury Posted October 1, 2005 Posted October 1, 2005 I had noticed your Avatar, just didn't say it. The sward looks pretty good to the reference in shape. The inside of the sward is rounded inlay, not flat. You should add the cloth to the handel. You could either model it or make it a cylendrical projection map. Also, add some metal scratches with decaling just to give it a bit more detail. Quote
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