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Hash, Inc. - Animation:Master

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Posted

Hi

 

I am trying out the toon render with my froggy boxer. I like the results but am open to any suggestions to make it better. It is for a competition so I would like it the best it can be. Can you guess which competition? ;)

 

Thanks for looking.

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Posted

You should probably make the background very dark... like he's in an arena, then maybe some volumetric lights, a little radiosity, 32 ray cast shadows, perhaps a refractive and transparent iris and lense for his eyes instead of an eye picture, some spectrality to the frog to make him seem shinny, a bump map instead of a color texture for the floor, and maybe a little creasing in the boxing ring ropes.

 

But other than that... looks pretty good. Good frog modle. :)

Posted

Thanks Dan,

 

I dont think I can do all that in a toon render though. I'll try some of those things.

 

Anyway I got some suggestions at #hash3d and this is what I came up with now.

 

Edit: I darkened the background and added specularity to the frog. Which is better?

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Posted

The one on the left looked pretty good, but you may want to increase the spectrality size to full and the spectral intensity to... say 50 or 40 %. In that shot he looks to much like porceline. But good job. Did they make you put their name in the shot, because they gave you advice? lol. jk :P

Posted

Very cool ! Perhaps change the pose a bit so he isn't so symetrical. Lower one arm and bend the knees and angle the spine, like a boxer's crouch.

 

Nice use of the toon render.

 

..d

Posted

I like the one with specularity. I have never seen the spectrality setting but I don't think you want to make him look like a ghost anyway ;)

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