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Hash, Inc. - Animation:Master

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Posted

I find that Gamestudio feels like a more reachable product. Lots of open forum threads, tools and documents about it. I also feel that Torque is a bit more hardcore and hard to learn, but that's only a guess since there's no working demo.

 

I'm sure some people here have explored both engines to a certain extend, so, what about sharing what you find about these engines? like, what do you think are the advantages or lacks of each one?

 

Thanks.

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Posted

Great topic,

I was just thinking that A:M should have a dedicated discussion area for A:M and how it applies to 3D gamestudio. With the popularity of computer games, I would only think it would be a natural to promote A:M in this area. ;)

Posted

Never tried Cypher, but have used Dark Basic, Deux ex, Game Studio, Reality Factory, Genesis, and Torque. All have some nice features, and all are lacking in one area or another.

Some of them suit certain Genre games better than others as well. My suggestion is find out what genre of game you wanna make, than select the engine that supports the features you want to include.

Posted

I am sure this has been talked to death about.

 

I just download game studio because we are interested in learning game design and using AM with it.

 

I have seen some mixed views on GS and torque.

 

Does game studio have the ability to make role playing games?

 

We want but the best engine for teaching and be able to create all types of the games.

 

Is Game studio the best choice for this?

Can you export AM to work with torque?

 

I am going to test it out today and see if there is trial torque to.

 

I already answered one question, you can make any type of games with Game Studio

Posted

Here's what the game studio people claim you can make:

 

It was never easier to create 1st person games, 3rd person games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions... and 3D applications never seen before!

 

In the short time that I have been playing with game studio, I think the above is true. I think this is a powerful program, and it is the only game engine I looked at that had an easy to use interface. And c script is not too bad either even for the programming challenged like me.

 

I don't think you can currently export a:m to torque but obsidian games is working on it. I'm sure he will do it well too because his AMXtex plugin is really good.

 

I hope you choose game studio because the number of a:m 2 game studio users is growing and we would like more :)

 

But choose what's best for you of course.

 

Take Care

Posted
Here's what the game studio people claim you can make:

 

It was never easier to create 1st person games, 3rd person games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions... and 3D applications never seen before!

 

In the short time that I have been playing with game studio, I think the above is true. I think this is a powerful program, and it is the only game engine I looked at that had an easy to use interface. And c script is not too bad either even for the programming challenged like me.

 

I don't think you can currently export a:m to torque but obsidian games is working on it. I'm sure he will do it well too because his AMXtex plugin is really good.

 

I hope you choose game studio because the number of a:m 2 game studio users is growing and we would like more :)

 

But choose what's best for you of course.

 

Take Care

Groovy!

 

thanks for the input.

 

I am totally game to support AM how ever we can. We are working on a partnership with a international school and if it goes ahead then it could be very cool. We have sold the idea of AM and now we are working on the gaming.

So this is important decision on this one.

 

any other input would be great.

Posted

I was just recently at the Christian Game Developer's conference, and GarageGames was there (though they didn't show off anything with the new version of Torque or TS), and there was another guy showing off the latest stuff he had done with A6 Game Studio (with some nice new terrain shaders). Last year when I saw A6 stuff, I wasn't too impressed, if at all. But now it looks like it's shaping up rather nice.

 

My issue is we're a Mac shop, and for now GS does not support Mac. So, waiting for Chris to get the Torque exporter for AM out, and some improvements from GG as well.

 

But, A6 is lookng pretty nice lately.

 

Greg

Posted

There are a few video game companies there though that I know of. White Knight is a Christian game company out of Perth, and then there's Micro Forte/Big Planet (don't know if they're in Sydney or Melbourne though). They're not a Christian company per se, but the CEO is.

 

They may know of some schools/courses around there.

Posted

Here's the web site White Knight Games (http://www.whiteknightgames.com/).

 

As far as animation courses, well, my feeling is you can take them or leave them. You can end up with a great teacher and learn a lot, or end up with some guy who can't draw his way out of a box (knows how to use the software, and thinks spending hours teaching how to make flying logos is going to get you a job in the industry).

 

I can say this because I used to teach character animation in 3D, and would split the time by showing how to use the software and the principles of animation. But there were students who only wanted to know how to use the software and could care less about the ANIMATION part of the class. The school, being the friend of the student (dollars), informed me to focus less on traditional animation techniques and more on what the students wanted. NICE.

 

My background in animation, both traditional and 3D, were mostly self-taught, and as I worked on it I got better. And yes, I even have used the different tutorials here to brush up and get better (we can all improve somehow). But I always liked ( and still do) to watch different styles of animation and cartoons, record them, and play back frame by frame, especially all the old Warner Bros. stuff. Sure, you can spend thousands of dollars on an animation class. Or you can get most of the stuff they teach for free, or for a small fee. Also, get the Disney book, The Illusion of Life, as well as other books on traditionala animation. Go to the local mall (outdoor so you don't look funny wearing sunglasses indoors) and watch people. How they walk, carry themselves, etc.

 

Want to learn how to make games? Get an internship with the guys at White Knight or another studio. That in itself is a great education. I'm not trying to put down animation schools. Wish I could've afforded to go to one. And there are some great teachers there (who provide feedback a book can't). But if it's not in your reach,there are really good alternatives.

 

Hope this helps some.

 

Greg

Posted

Help, I could not find any beginer's tutorial at Game Studio, from importing model to compose, then BVH and build.

 

Is there more tutorials anywhere? not about programing script though.

 

Thanks

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