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Hash, Inc. - Animation:Master

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Posted

Hi

 

I am starting this thread to post all my progress about my froggy boxing game. I figure I'd do it all here to keep this forum alive and not have things scattered all over the wip forum.

 

Let me tell you about my game. It will be a fairly simple game because I have a lot to learn. I will give it away free when I'm done. If it goes over well I will make ultimate froggy boxing that I will sell. The game will be just one round with knock out or win or lose by points. It will be a one player game with two opponents to choose from, one being harder to beat, the other easier. I dont know how long i'll make the rounds yet, maybe just 5 minutes a game.

 

The set will have audience characters, very low poly and not many, that will react to punches and knock outs. Behind them will be a picture of more audience, just a 2d pic of frogs in the stands to add depth. It is a simple set with just an audience and a ring. I am thinking of making a trainer that holds a water bottle and when the main character goes and drinks out of the water bottle he gets energy. That is if I use energy levels I'm not sure. It may just be points based.

 

There's just gonna be one type of punch to the body and there will be arm blocking. Thats all I'm planning on because I know I will struggle with writing the c scripts.

 

I hope I can pull this off. I dont really know how long it will take to make this game, I'll just play it by ear.

 

I'll be using animation master, AMXtex plugin, and 3d gamestudio. I will post how these all work out.

 

Here is my a:m model imported into gamestudio. I will see how the textures work in a few days when i can afford to buy the full version of AMXtex.

 

herbiemeduntex.jpg

 

Thanks for looking :D . If you got any ideas how to make my game better I would love to hear them.

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Posted

Nice start. I look forward to more progress. I've plenty of ideas to add to the game, but they'd involve alot of programming! :D

Posted

Well, after many hours of trial and error I figured out a way to get my texture maps into the game engine correctly. Apparently the maps must be square and multiples of 256. I made one map with all my textures on it then did all my stamps from that one map. Game studio does not like more than one map for a model.

 

Here is the model in the game studio A6 engine with textures:

 

froggytexengine.jpg

 

I have a few things to straighten out now with the animation.

 

Then on to more models.

Posted

yep they can also be 32x32 64x64, 128 etc. and remember any combination of the same. You can have multiple skins in A6 but you must script them in. The fight tutorial can be found at Grimber's tutorial site I beleive, and possibly the Acknex resource tutorial site.

Posted

Thanks, that fight tutorial is great! It will be the first thing I do when I buy my license next week, because I can't add or create a new script in WED in the trial version, which I think is dumb.

 

I may take you up on that offer sometime jin :) I'll keep ya posted.

 

I'm still working on animation issues but cant do too much testing until I have the licensed version next week.

Posted

Thanks Triath, I'll scale down the texture.

 

Here's a little movie of herbie the frog going through some of his moves. The speed will be controled in the game software, i am just getting the keyframes down. I hope you like it.

 

Herbie Moves

 

:D

Posted

Very Kewl, but kinda stiff. Try try making him duck and sway a bit as he strafes, and when he punches, even for the jabs, try to over animate a bit. It will look much nicer in game.

  • 2 weeks later...
Posted

Here is a pic of herbie and otto going at it:

 

ottopunch.jpg

 

I have a little problem that they cant get close enough to punch even though they have really long arms. I may have to reduce the size of the boxing gloves some i guess, even though i like them huge :(

 

I'll think of something.

Posted

Well It took me many hours to get all the animations wrapped into one game studio model. Much exporting and importing. Basically I went from A:M with AMXtex to fragmotion, where i was able to add all my animations to a model and export to game studio format, then into the engine. Well, now that I know how to do it it will be quick from now on. I think the model is facing the wrong way so I probably have to turn it sideways in fragmotion.

 

Here is a clip of Herbie in the engine running through his animations, i have to figure out the speed, i know i want the fall to be slower, maybe like slow motion. But the rest will be pretty quick action. The quality of this clip is not too good. I recorded it in cam studio, there must be a better way. It made it look quite pixelated, but it does look nice in person in the engine.

 

http://3dfrog.com/wips/forums/enginemoves2.mov

 

I am happy this is working out.

 

Take Care.

Posted

Here is a pick of the boxing ring. The ring was built by my friend, known here as jin kazama, and textured by me. He also built stands and stuff but i have to make frog decals to put in the seats now.

 

herbiering.jpg

 

Thanks Jin!

Posted

if i can do more than this dennis ..i will....i like how it look in 3dgs....wooooow....will be very good boxing game.....i hope u go ahead with it....

 

 

 

your brother

 

jin kazama

Posted

Here is some background in the game with animated crowd. I also put in the game music in the video. I will make more banners to put in so it is not as repititious. The background isnt as blurry as in this video in the game. I hope hash doent mind me advertising their software in my game. The other banner says jin kazama 3d and has a picture of jin's porsche.

 

Let me know what you think.

 

http://3dfrog.com/wips/forums/herbiecrowd.wmv

  • 2 weeks later...
Posted

Yeah sandgroper

 

Look into it. You can use the program free. You just get a little thing pop up that says have you registered but it doesnt really get in the way. Fragmotion is a little gem. And it is only 20 bucks to get rid of that thing.

 

Happy hashing and fragging and 3dgsing!

 

Take Care Man.

Posted

ALL THE BEST BROTHR............WHAT U DO IS AMAZING ME....

 

I'm stil fighting with 3dgs....i'm good now at bhuilding environments,,,,hehehe...who knows....maybe i would become a stage designer one day at NAMCO.....

 

again.............ALL THE LUCK......AL THE BEST.....MY BROTHER

 

 

JIN

Posted

Thanks Jin!

 

I'm glad you like it.

 

I'm sure you're doing great with 3dgs. I look forward to working with you on our game :)

 

You won't have to work for namco, because our game will do so well :)

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