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Hash, Inc. - Animation:Master

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Posted

Hey everybody,

 

It's been awhile since I posted something new. I started working on a T. rex last year while i was unemployed, and then put it aside when I found work. I reexamined the model over the winter, I found it rather lacking by way of anatomical accuracy and effective rigging. So here's a brand new T. rex and a walk cycle to go along with it. Comments as always are welcome!

 

T. rex walk cycle

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Posted

Coooooooool!! Beautiful model! I do have some crits though. Is it just me or does he need heavier steps and a bit more tailswinging? Other than that, you're clean!

 

Good job!

Posted

Excellent! That is one of the best walk cycles I have ever seen. I especially love the way he spreads his toes in anticipation of impact.

 

Scott

Posted

Woah, if i could only make actions like that. My world of animation would be complete (except for the rigging part . . . that needs some work)

 

That looks really good, I'd love to see some textures. Maybe you could play around with dynamic bones for the muscles, if you havnt already. I dont have a very keen eye for things . . .

 

NIIIIIIICCEEE JOB

 

Ben

Posted

Yes, his steps are definitely too fast; so are his leg movements. Realize the mass and weight of this guy. He's no Jurassic Park charging terror.

 

Just for fun, you could make the camera shake with the T. rex's steps.

Posted

Thanks for all the responses so far! I agree with Daniel's, Mr. Jaqe's and Ken's critiques about improving the walk cycle. I had been working on it for about a week and I feared I was losing perspective on it, so I thought I'd post and see what others thought.

 

Roughy and Ben, I will get started on making textures for him eventually for completeness' sake, though I ultimately intend him to be textureless. Texturing also has never been my strong suit and I have been putting it off to jump right in on animating him.

 

Newbert, that's interesting that you thought it was a toon render, because it was a normal ray-traced render, just with sparse lighting. What's funny about it is that I used to make a lot of toon renders where I did all the shading with lighting and not with the toon renderer - I guess 'toon-lighting' might be a little more ingrained in my rendering habits than I thought. :)

 

Anyway, thanks again to everyone for the all the comments (especially the nice ones ;) )!

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