sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Saw something like this the other day on the forum so I threw this together tonight. It as usual a little rough but it presents the idea at least what I remembered.

blowaway.mov

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Posted

okay here's the project file 11.1d+ remember this is a rush job so you should be able to improve on it with very little effort

 

 

the spots.tga is on the CD its one of the particle sprites in the material folder and so its not included since i didn't zip

 

 

 

 

Had to post something to keep up with John K. :rolleyes:

blownaway.prj

Posted

again & again & again - very very interesting - how did ya do it?

 

(it is so great to watch & learn from your mastery of special effects - thanks again)

 

EDIT: Never mind - I see the project file has been posted

Posted

Very cool. I assume that I can set it so the 'particles' can drop rather than blow away - nice after effect to a disrupter weapon perhaps :D

 

Cheers

Posted

thanks Nancy er Ken ?

 

dj

..yes you can do anything you want with the sprites right now the chor force is obviously set to the right with a minimal downward pull

Posted

okay i was going to do a still..but noticed that the sprite data had not been saved properly so i threw this together and tested it and it is now saved

ablownaway.prj

Posted

oh and heres the still done in 12 so i could output a jpg

 

 

 

 

As to what is happening I used two gradient combiners one with up and down and left to right pose sliders to set rate vase disappears and cause the slant.

 

another gradient was used to give the material change which I noticed is a little bit off but as i posted earlier it can be tweaked

 

the sprite emitter is on three groups and start in theory to look as if each parts is crumbling into dust the emission rate is controlled in the time line ( and even saved properly this time)

 

remember i only get about 2-3 hours on AM a night so most things i post are rough

ablowaway31.jpg

Posted

Thanks. I just wanted to see the effect without having to download the animation. Finally downloaded it. Wasn't at home for awhile, so didn't have my broadband. Nice work.

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