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Hash, Inc. - Animation:Master

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Posted

Here's a test of a rotating camera rig that is part of your model. The rig is installed in our very on Thom model. All camera movement is done with pose sliders.

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Posted

Very nice Mark!

 

Your examples have a very cinematic quality to them.

 

So basically you can direct your scenes programatically within a choreography with this rig?? Wow! Too cool. :)

Posted

Thanks Rodney.

 

Yes, you can be in the camera view and rotate the camera around your model, adjust the height, distance and focal length all with pose sliders and it will aim at your model.

 

Jamagica, the camera has an aim at constraint to the hips (it can be changed to whatever you want in the relationship folder) which can be turned off so you can pan the camera left/right and up/down.

Posted

Here's the slider controls. As you can see it also has a built-in klieg light that has independent controls (it can be turned off).

Posted

Here's a render from 3 different cameras in the scene. Two are the secondary cameras that were installed in the models, the third is another camera rig that is a first person view from the Thom model (the first person camera rig controls the head movement of the model). Rendered each camera (certain frames) as a targa sequence, imported the sequence into A:M and saved animation as.

Posted

That is a really neat concept. Thanks for the wonderful post! 'Course us newbies would LOVE to have a step by step instruction on this!

 

The way you staged those is really very evocative.

Posted

Well, I was going to upload the rigged Thom model, but there doesn't seem to be much interest. Msfolly, if you can be a little more specific on what you would like to know I'll try to explain it.

Posted

First thing, If you right click in the modeling window, choose new, you can add a camera to your model. Now when you create a new pose you can edit the camera from the relationship window or the bones folder from the shortcut to your model. There is no null in the rotating camera rig. All you need is 1 bone and a camera, 2 bones if you want to pan the camera left/right and up/down.

Posted

OK I get it better now. You have a camera in all character models and you can switch between them all to get reaction shots of the characters. I like the swing down from over the Balrog!

I was thinking about using it for animating the characters in the chor....when you need to be head on to them but they're not in line with the global views. I guess that could work too.

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