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Hash, Inc. - Animation:Master

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Posted

I'm attempting to apply a small QT movie as a decal. It will be on a curved shape and will create an illusion of spinning with a series of blurred frames. but when I apply it, either directly in the model window or in an action window after flattening, it applies exactly the same way, with a few stretched/repeated images. I'm attempting to attach an image to show the way the movie looks, and the way it applies. Can someone telll me what I could be doing wrong?

 

Thanks!

 

P.S. The attach image may not be working. Don't know why, I browse for the image but there's no way to upload apparently. You'd think I'd know how to work this by now.

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Posted

How does it look on just one patch? I think this might be one to send to AM:Reports.

Posted

Yeah Ken, I'm working with another (still) image to decal across several patches, and it apparently wants to apply the entire image to each patch. There also doesn't seem to be a way to rescale the image before applying like in earlier versions.

 

This is the brand new version, with the little red headed magician holding the Thom doll on the cd. Just got it yesterday and I'm on a hellacious deadline with a live project.

Posted

Can't put a cause on it....maybe if there was a project to play round with I might hit on something.

Posted

I'll open a new project and see if I can duplicate the problem. If I can I'll post it for you to look at. Thanks Ken!

Posted

Hi Ken-

Here's a zip file with a quickie project (one four-patch object and a decal img) with the same problem, the image goes onto each patch separately. Hopefully it will look the same to you as it does to me.

 

 

decaling problem file

Posted

Gerry from what you are describing, it looks to me that you didn't really apply a decal to the desired patches of the model - but that you did a rt click and selected "Add image" to one patch (or a bunch of patches) - then each patch will have the QT movie -

 

If you want the qt movie to span patches, then You have to rt click on the model and add new decal - then choose apply - and a decal with a stamp for the QT movie should appear under the decal section of the model

Posted

Thanks Nancy, in fact I just got a reply from Hash outlining what you described and it works just fine. thanks for your comment. HASH ROCKS!!

Posted

Nope, but I've got another one. When I tried to do a wireframe test render I got this message:

 

Failed InitBoundRender Info

 

And it wouldn't render. I'm on a PC, Windows 2000Pro, not sure of the video card as I'm doing this at work. I'm a Mac guy at home. It's 7:30 and I'm going home, but if anyone knows what this might mean that would be a big help.

Posted

my computer does that to usually when i try to render in wireframe. let me guess it wont work in any type of render now? restart your computer but i dont know how to make wireframe render work either

Posted

With a little trial and error I've been able to render just fine in final mode, but I haven't gone back to try wireframe render. I'll try that today and see how it goes.

Posted

Yeah I tried again today and I can only render in final mode. I haven't tried Default though, I figured that meant wireframe. I'm not sure how I have prefs set. I may send in an AM Report on Monday.

Posted

hm... you could say the splines, they should render as lines (groupproperty-render as line) and render it with that... that would make a wireframe, even if it would be a fake...

 

*Fuchur*

Posted

I've got a very rough first render of this movie and it appears the QT movies I used for decals are not playing. I'm posting a link here to a quick and dirty render (4mb) to see if someone has a suggestion.

 

There are two places where movies should be playing: on the nine reels of the game screen as it flies by (too fast but I'm going to fix that) and the horses coming out of the gate. The horses are existing art, a series of four stills that I have to work with. I created a series of cross-fades to "fake" the implied action and the QT movie itself plays fine. The reel movies also play fine by themselves but as decals they do not seem to be playing.

 

The second problem I need to solve is how to keep the movies on the first frame, and then have them start at a specified frame in the main movie, i.e., when they fly by the camera.

 

Suggestions appreciated!

 

Test movie

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