sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted (edited)

made this...now I'm having after thoughts about how I will attatch the legs... :( but just for the body now...any suggestions?

 

edit: forgot picture LOL

doxiebod1_2.JPG

Edited by .:shortdog:.
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Posted

We'd need wireframes to show you, but generally limbs are attached using 5 point patches. Check out the characters on the cd for examples.

Posted

made it even clearer...one leg down...THREE TO GO!!! :lol: one question, though: five-point patches crease easily, right? Is there a simple way to make them not crease? I'm not having this problem now, just wondering, for if it comes up.

Posted

To start off, you don't have to do all four legs..just make one half of the dog then copy/flip/attach.

 

To reduce creases in 5 point patches there are two main possibilites to choose

 

A. fool around with bias handles (magnitude and alpha, don't do gamma unless this is not for animation)

 

B. use the porcelain material to help you work out your problem...

 

Peace out

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