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Hash, Inc. - Animation:Master

Predator


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As long as low res is the goal and its going to be textured anyways, couldn't the crease at the edge of the mask be handled as a texture map, as oposed to actual polys? Looks great in either case, I just have found smoother surfaces tend to be easier to texture and get good results. also when it comes to dumping polys for the hair you could model three or four strands on either side and model the rest as a blob.

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Sure looks like you are having fun.

Keep it up!

 

Lots of fun to watch you put him together.

 

I'm curious how even with low density mesh you will get the areas that appear to have so many splines going into the same CPs to work.

 

Maybe it's just a trick on my eyes or your workflow allows for such things.

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