sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

New Character


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I know there are a couple of bits to smooth out in the motion but anyway...

The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc.

 

DadWalk

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If you don't mind could you give a quick run through of how you set it up please?

 

Ofcourse. It`s a very simple set up That I`ve done. I know I could have created a dynamic constraint and had everything work automatically (and I may still try this) but I like to be in control as much as possible. It is, therefore, all hand animated.

 

Belly Bone 1 is a child of the back bone. Belly bone 2 is a child of the back bone and set to orient like the Belly Bone 1 at 50%. I hope the image helps.

BellyBones2sm.jpg

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