MarkusAralius382 Posted December 19, 2004 Posted December 19, 2004 Here is my very first model that I have created without using the manual. Its so cool to think that its an object that I actually made!! i'm so excited , even though it may be a boring object, a well. Any comments, suggestions or critics are welcome Quote
HeadlessBill Posted December 19, 2004 Posted December 19, 2004 Looks good. I'd recommend setting your IOR to about 1.25 - 1.5 on the glass material to look more like glass. With no index of Refraction, it looks more like plastic. Also, is there a bottom to the base? I've got the first model I made lying about somewhere on my harddrive. It was the head of a Lego mini-fig. Quote
higginsdj Posted December 19, 2004 Posted December 19, 2004 We all have to start somewhere - well done. Other than the fact that it looks like a frosted glass (or plastic glass) as covered int eh previous post, the only comment I have is that it doesn't appear to have any thickness at the lip. As an extra task, why not add a hollow to the base then add a decorative join of the stem to the base and give the base some thickness at its edge. If you are feeling really keen - attempt a complete table set of glasses - sherry, port, wine, champayne etc but keep them looking like they belong to the same set - add some drink tumblers as well. This would make a useful modle set! Cheers Quote
Pengy Posted December 19, 2004 Posted December 19, 2004 Very good start, glass is a bugger to get right let me tell ya. Other than what has already been mentioned I think I'd scale up the inner section just about at the top, to my eye there seems to be too much of a gap there. Did you extrude the outer shell then bring it in to form the inner layer? If you did try this instead, save a copy of the model the way you have it now. then delete that inner layer. Next copy/paste the outer layer and rescale this copy so its just inside the other layer.I found this helped to give it the thickness I wanted and was easier to control. EDIT: Thought I'd post this link for you some very good advice from some knowledgable people on how to set the refraction and materials http://www.hash.com/forums/index.php?showt...%20daniels&st=0 and hey the image didnt turn out half bad either Quote
starwarsguy Posted December 19, 2004 Posted December 19, 2004 I agree. Scall up the top of the inner section a bit to sync it up with the outside, and if there's only one layer on the base, make it two. Quote
MarkusAralius382 Posted December 20, 2004 Author Posted December 20, 2004 Did you extrude the outer shell then bring it in to form the inner layer? copy/paste the outer layer and rescale this copy so its just inside the other layer. Thanks for all of the advice guys I'll work on that. Pengy yes that is what I did although after I do the rescale how do I connect the lip of the outside of the glass to the inside of it? Quick question how do I quote multiple comments? Quote
higginsdj Posted December 20, 2004 Posted December 20, 2004 Press A then click on the 1st CP you wish to join and then click on the other. Repeat this for each spline on the lip. I don't even know how to use Quotes let alone multiples Cheers Quote
MarkusAralius382 Posted December 20, 2004 Author Posted December 20, 2004 Press A then click on the 1st CP you wish to join and then click on the other. Ok, yes I did this but the lip still seems fairly flat how would I fix this? Quote
Pengy Posted December 20, 2004 Posted December 20, 2004 I didn't connect the inside of my bottle or shotglass to the outside and it seemed to work ok. 1 less step to do Quote
higginsdj Posted December 20, 2004 Posted December 20, 2004 Thats what your bias handles are for You can tweak each CP - but it would have been easier to do 1/2 a profile so you only had 2 to tweak and then lathe the glass.... Cheers Quote
MarkusAralius382 Posted December 20, 2004 Author Posted December 20, 2004 Ok thanks I fixed the lip and it looks much better now. Also when I edit the surface of the model to look like glass is it better to create a new material or just make it in the glass surface attributes? Quote
HeadlessBill Posted December 20, 2004 Posted December 20, 2004 Ok thanks I fixed the lip and it looks much better now. Also when I edit the surface of the model to look like glass is it better to create a new material or just make it in the glass surface attributes? It depends. If you only want to use the material on other models, like other styles of glasses, it would be better to make it as a material, this way you can plunk that material onto any model or group you want to use it on. If you don't plan on use it on anything else, setting it in the surafce attributes would be just fine. Quote
MarkusAralius382 Posted December 20, 2004 Author Posted December 20, 2004 Ok i've changed a variety of things according to your guys' suggestions. I scaled the inner section to match the outside better, i've created more of a lip, I hollowed out the bottom and I think I made the texture to look more like glass hope you like it! Quote
DarkLimit Posted December 20, 2004 Posted December 20, 2004 Congrats on your project so far... it's coming along..... I just thought I would share this link with you, not sure if u saw it or use it........ But it really helped me when I was creating my martini glass....... http://www.robinwood.com/Catalog/Technical...nIndexList.html Quote
MarkusAralius382 Posted December 20, 2004 Author Posted December 20, 2004 Sweet thats an awesome site Dark Limit. Although i'm not so up to date on my scientific terms. What would glass be...Amber? Quote
Pengy Posted December 20, 2004 Posted December 20, 2004 scroll down there's settings for different types of glass. Yours is looking much better by the way. Quote
MarkusAralius382 Posted December 20, 2004 Author Posted December 20, 2004 Thanks guy's for all the help. I cant believe how much and how quickly I improved my model! I wouldn't of been able to even realize what I could fix without your suggestions. Quote
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