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  1. Thanks all! Ja, the butt is a bit flat. I was just told there's on rush to finish this project, so I'll revisit this sequence and fixt that, among other things. Greg, thanks a lot for the pointers. I was wondering what to do with the back legs. I'll work on the drop a bit, too.
  2. That rig is not available for download. The tutorial applies to any rig--just use orient like constraints on the control bones of whatever rig you are using. Unless you have motion capture files of Aikido techniques, or the expensive equipment to record them, you aren't going to be able to use that tutorial for this project.
  3. Hi Guys! First I thank Rodney's opinion,because it is very instructive for me! I promise Rodney, that I will post more screen captures and shots in my project! Thanks , one more times! Mr. William Sutton, You gave me a good Idea, because I have Jeff Lew's DVD package, and I remember the rotoscope lesson! Maybe it will be good for me! But I have some new question: -First: Where can I download ZANDORIA_SKELETON for BVH tutorial? -Second: I have a big problem in the animation, well I try to descript it! If I animate my model's hands, for example, he extends his hands forward,then the hands go cross each other the half of way, Why? I used the IKarms!I was meeting it more motions! (For example : in the kotageashi sample,so I used motion blur, that You don't see these mistakes!) What did you make wrong? I'm waiting your answer or anybody! Thanks before, Sharky!
  4. I've been working on this metal flake material, in v8.5, in my spare time. I really wanted to capture the sparkling quality as the perspective changed. I rememberd a tuturial by Charles Babbage: "Diffraction Grating 101", where he used a multi-gradient tree for specular accents. I figured I could do the same thing for a whole material by adjusting the "edge surface" property, by rotating you see the same material slightly offset with some colors attributes switched, giving it a twinkling appearance. Still needs a little work. Metal Flake Test .MOV If someone would like to repost, please do so. (low, low bandwidth) And incase your wondering "Why did he need to use metal flake?" I've been working on my stick-puppet coverband, "The Rinds". This is going to be an ever changing project, always growing...Growing...GROWING!!!
  5. Update! Got the eyes working fine. Noel, your advice was great. Just had to scale a parent bone in relationship mode and the rest is taken care of. Who'd'a thunk? I've got the color scheme just about how I want it. I haven't rigged him, except a little for the eyes, and two eye poses (lower the upper eyelid and dialate the pupil). Comments welcome. Front Back Face 1 Face 2 Face, WF P.S. Yes, I know the resemblance to the M&M/Grimace/Killer Bean... I am charging forward regardless. Jeff Lew can consider himself flattered, if anything. He lacks hands, but that's the next project.
  6. Hi Guys! I arrived in my project, that I animate lipsync! But I need help, that I can make a good dialogue with expression! Can anybody offer a good reference stuff or tutorial, what gives good illustrations about dialogue animation! Please help me! Thanks,Sharky
  7. It looks to me like you're not really doing anything wrong with your eyestalks. Maybe you could trim up each of those hooks in it though? If that makes sense... I think you could probably get the same effect with less geometry there. Same with the ears. I think there's a few lines in the middle of each ear that aren't really adding anything to the character itself, and will probably just make it a pain to animate. Are you using the porcelain material from the CD? If not, that could really help to smooth everything out more. I finally started using it for my second project and it makes a BIG difference. Looks like a funny character! Keep it up! -Andrew
  8. Looks like a neat project. The only adice I have about the cape is to consider not using cloth. I have tried several times to get cloth to work as a cape and never suceeded. The advice I got at the time was to animate by hand. Maybe dynamic constraints could do it, but you would need v10.5 for that. Good luck.
  9. If people are interested I've posted some stuff on the latest model I have created for my short film project. Click here to have a look at the model and download a short test animation Any thoughts or comments would be welcome!
  10. Well, here it is, took me 2 days total to make, it's a FFA project, but i'll work on it some more
  11. Okay I promise this is the last one...was playing with AE today and got this neat cell effect working so I added it to some layers in AM added the creature and got this. I turned off the volmetric light was getting extended render time too much for a fun project johnl comptreezcreature.mov
  12. Edited the above Post with a link to the Batman Page... Alienfilms.net/Batman/ The Snap shots are pictures of myself in my costume I put together for the fun of it. Composited with Backgrounds done in A:M Sense I finished my film, I've been itching to do something, so I did some FX Tests with the costume then I thought about maybe making a whole new project out of it. So I put together a Batman Model for a CG Double I'll need for a potintial film Textured it with pictures of myself in costume to make it look as life like as possible. The Tests are the CG Double I'll be working with. But Cape Animation is a tough Task!! I've sense made some revisions to the costume.
  13. Thanks for the comments. I'll be posting the project when I finish cleaning up my website for now I add one last part to it ....any resemblance to anyone on the list was probably unintentional... abtreezcreature.mov
  14. a pen-paper drawing of mine is on my website of the actual finished product, or at least what it SHOULD look like. and various other project.My Webpage
  15. I think "balance" is going to be an issue for any martial arts topic. Tony Lower-Basch started a great set of martial arts related motion tuts at his Dojo Project. Rigs have advanced some since he wrote them but the things he says about motion still apply today. Give them a look!
  16. Darklimit, No specularity. Caterpillars, like this one seems to be based on, are very soft, velvety, dry. There are some different species that have that ..moist... appearence of course. It may have to do with it being a future moth or butterfly. This one looks like it might become a type of swallowtail. There might be some specularity (always makes me think of "hilarity) on the "hard" surfaces like the tiny head at the tip or on the "sticky" feet (I have that problem too). Shaun! This thing is gorgeous! I need to revisit my monarch caterpillar project! I did it ages ago before wieghted bones came along!! I used fan bones and was not happy with the results. Should have used smart skin but I think I had about twice as many "segments" as yours does. Have you thought about how it will "walk"? that was one of my problems. Coming up with a way to have each set of feet "stick" to the ground while the others moved and the body sort of ripples. Probably some sort of constraint system that you turn on and off maybe? That would really interest me. Vernon "Sticky Feet" Zehr
  17. Oh no! You saw through my facade. I guess I was desperate for someone to help me. I feel better now. And to show my appreciation, here's a project with the lighting set up as I would do it for a character. Actually it's the set up for the Abe image. It's nothing fancy. Just 3 instances of the same bulb light. One used as a slightly warm main spot light, one a cool edge light and the other a dull warm fill light from below. You will need to move them around slightly according to which direction your model faces, how high his head is lifted, how dep his eyes are. You don't want to lose important features in the shadows. Jim SAMPLE_LIGHTING.prj
  18. Hi Guys! I finished the first parts of my project, ... This movie will presents some aikido technics and etiquets This are first parts: Part 1 Part 2 and I'm waiting your opinion! Sharky
  19. The gig is up already Mr. D. It is the same image. Okay? You understand right? You understand that the 2 images are i-d-e-n-t-i c-a-l in every aspect? Unless you have another story? I am willing to listen. I have the patience of Job. Tell us about this program you used. p.s. You said "we" previously? Can you explain? Is this a team project? I am not angry. Just curious. Vern Z.
  20. No, i am not Shi Kai Wang. And it was based on the original Master Chief for Project "Halo" that's why i'll and more too it, and take away some. and the reason it looks the same, is because we used to same program to make it. pretty simple design, actually. I dunno why they didn't use the original master cheif as opposed to the one they use in the game!
  21. This belongs on the painting in zbrush WIP as well. Here's the beginning of texturing with basic displacement and colour. It's been a while because of work committments, but the project is still slowly happening. I try not to post unless there's something to look at. Displacements are back Thanks Hash dudes. Ross: I think I can make it work we'll know soon enough. King & Rod Thanks Matt Good to hear from you man, island living is good Update as ordered
  22. Doug and Rodney, thanks for the comments! We do have a black and white "ashcan" of issue #1 and if I knew which box they were in I'd send you one. We're in transition and most of our stuff is still packed up. I had a plan to really publish a couple of years ago but the money and logistics of distribution quickly get huge, so that's on hold. Even the basic work was a major project, as the color files I created for the web comic need to be completely recreated: super high res for the line art, separate black plate, cmyk... There was nothing from the web comic I could repurpose for print. I would have had to do everything twice. All things considered, I'd rather be working in A:M!
  23. Mike, Nice drawing. You have two options. Option 1 - Model from scratch It would be easier if you had a head on and side view but not completely necessary. If your character is never going to get out of his/her suit, then you can model them as the form itself (no body inside) Option 2 - Cloth a model Either clothe an existing model, like those that come on the Hash disc or make your own model and then clothe them. In either case, use the rotoscope function to import your drawing and start splining away! Awhile ago, Frank (I think it was Frank. My apologies if my addled brain got it wrong) started a project where he was modeling resources for people to use for free. I recall seeing a military helmet in the group of stuff. You may want to search the list for that post and take a look and see if it is either just what you need or simply a starting point (you could modified that model to become your helmet.) Who knows? Perhaps they would help you model most of your stuff in exchange for those elements (ammo belt, boots, etc) becoming part of the free resource library. Good luck, Paul
  24. sorry, i didn't save the project or choreography, i just did it to do it. It'll allll come back to me ....someday
  25. Thanks for the comments everyone. TheOdfellow - The sky will be composited later as I want to have clouds drifting on seperate layers. VeridisQuo567 - Thanks, I wanted it to be more cartoony than `real` looking (I hate straight lines ) and the project is for kids so, Hammer Film fan that I am, I have to restrain myself! The entire model is quite large as the house stand atop a hill with a path winding round which leads to the spooky forest I`ve posted previously. Thanks again for taking time to reply, Dale.
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