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  1. Hiya Tom, What this situation called for (as with so many situations) was MORE POWERRRR!!!! The forces only push the particles so far so I added some more at key points. The bunching was caused by particles banging into each other and getting stuck so I turned particle collision off while leaving object collision on. Also cranked up the particle bounce a bit to help them keep momentum. I've attached the modified project file. Hope that helps with your experimenting. Dan blowing.mp4 WindyTunnel powwwerrrr.prj
  2. this is a cool project I tried the other day to do a Boolean cutter from scratch to make a group of 3d text engrave into a surface, but I couldn't find the setting any more on the Mac version - haven't used it for years but I was a multi-platform feature unless that changed I searched all the bone properties in the workspace and nothing, but I remember using it anywhere as it's in the standard manual and not listed as a PC-only feature anyone know if the Boolean Cutter feature is on Mac and PC or just PC? I'll try opening this project on the Mac to see if it works
  3. So the prop import works in Mac v15, maybe later, but not v19. If I save the Mac v15 project and open in v19 the prop is omitted with an error. So if I want to use any new features in an animation and a prop it's SOL until the version is fixed if possible. Again I am forced to use Windows for all AM stuff if I want complete functionality. I don't know how Largento deals with this unless he just sticks to the basics with AM on the Mac. His work is excellent and feature filled nonetheless. I would be more upset if I were a Mac-only user and wanted to use the latest version and features for which I paid. Now I'm just disappointed. I don't have time to remake all of my botanically accurate trees and herbs in splines from Tree Pro or Plant Studio or to "retopologize" all of them, so they need to be props. Getting back to the first issue, the menu is there in Mac v.15 for importing polygon models, just not in v.19. Perhaps that will be fixed as it's a long-standing useful feature.
  4. One possibility is that you clicked on the temporary Action and had it selected when you made constraints. It shouldn't matter but maybe it does sometimes. Do you have View>WorkBook enabled? Do that and make sure you have no other windows open while you are editing your Pose. When you want to open your pose to work on it, on it in your model's User Properties and Choose Edit Relationship. When you have to make settings for a constraint in the PWS make sure you are doing them in the Relationship and not in the temporary Action. If you have to work in another window (like the modeler or Bones window), close and reopen the Relationship window before you start making new constraints. Make a few constraints, close the Relationship window and save your work. Save it as a PRJ with all models embedded (Project>Embed All). Always save the PRJ with a new incremented number in the filename. Do not save over a previous file name. You want to have a trail of work so that if something goes wrong you can at least go back to the last version of your work before that something went wrong. Close the PRJ, re-load it and see if the new work you did was properly saved. I know this is not your question but... where you have the first joint of the fingers will not look right. The first joint is really deeper inside the hand, about an inch in from where the finger webbing ends, not where finger webbing ends.
  5. Spent hours setting up constraints finger joints, all was working well. Came back later, opened the project and boom. Most of the constraints had vanished. For some reason a few remained (see attached) but they were "broken" and had question mark on them. This was made with new pose on/off when I started and everything seemed to be working. I did notice as I was doing this that AM was creating an Action file and all was going into that but after closing the window and returning to the project all constraints but a few had turned to vapor. I also saved constantly while I was working on this. Again I've stumbled into a Moron Mode somehow and cant get out. Any help appreciated.
  6. Interesting videos! It occurred to me that the "GreenGas" project you created a while back looked very cool. If you could somehow have the streaks hanging in the air then a vortex force could swirl them around as a character walked by. The only thing is how would you get those streaks to "hang in the air" long enough? Maybe have a very slow emittor on the ground like mist rising? Maybe a Saturday Live Chat topic?
  7. This is off topic to what we were discussing above..... ...but I was playing around with Dust,Mist and Steam this morning and it looks like none of those are affected by "Forces". Is that a correct assumption? I'm guessing that "Forces" need some sort of particle to affect for "Forces" to work... I'm thinking about animating "wind" and I'm guessing it needs to be some sort of particle for it to animate...(and be visible) Do you know if anyone has done a "wind" project? Tom
  8. Thanks again to Rob for hosting another session which upped my AM IQ! I received a nice reply from Steffen with an updated version of the leaf blowing project using Bullet. His reply is shown below with his attached new project! From Steffen- "Select the Choreography , than -> Plugins -> Wizards -> Add Bullet Constraints to multiple models -> in the plugin dialog set the Hulltype to Box and hit Select all , hold down ctrl and left mouse button on Shortcut to Ground (to deselect the ground) and than create . This will create the needed bulletconstraints for the models . Than You can simulate. Maybe you need to modify some values for the constraints . This can be done with another plugin . Selected chor -> -> Plugins -> Wizards -> Modify Bullet Constraints on multiple models" Blow_start1.prj Leaves1A.tga
  9. Hi there. Working more through Fuchur's excellent Tank tutorial project and have completed the second video, which ends with adding boolean holes to the end of the turrets. I noticed an odd thing (well, odd to me, surely familiar to others). If I do an in-program render, the booleans show up fine. However if I render to file, the boolean cutters are rendered. Is this a sign that the boolean isn't calculated in the render, or maybe the cutters have to be set to not render, or...? Not a huge emergency and I'm sure the solution is simple enough. Just call me curious. Here's the shots. One is in-editor, one is the rendered-to-file. Really great tutorial so far! Very easy to follow and teaching some neat techniques/tools.
  10. Yes, had the timeline set to wrong mode but couldn't get it to work until I deleted the Cell Turbulence. Then it began to react to input. I was using the timeline from View/Timeline but that should be the same as the one attached to the project workspace tree right? Anyway it seems to be working now so thanks again robcat.
  11. Hello everyone. I've purchased A:M, the yearly sub option, and am diving into some tutorials. I'm going through Fuchur's tutorial here. It's a project-based tutorial, which is my favorite kind, so I'm looking forward to working through it. I've hit a bump, however. I located a couple versions of Zevel via a forum search here, but none of the versions I found seem to be recognized by A:M. I have it installed to the HXT folder, and I've closed and re-opened the program, but it doesn't show in the list when I right-click on the spline. Is it maybe an outdated? Is there an updated version that works with v19? I can bypass the beveling steps if necessary. No big deal there. Would like to include that step if possible, though. Thank you
  12. All excellent suggestions! Will have to play around with those ideas... (That errant dollar bill sticking behind must be due to inflation!😄) I know he is very busy but I did write to Steffen and asked if he was able to update that leaf project ......because it is SOOOOOO Cool! What he had going on with those Forces is remarkable. Thanks again, Tom
  13. Here is a version of the leaves project in v16 with Newton with rather different settings. It's not the desired result but at least the forces are acting on the objects. Simmed in v16 Blow_start_v15_just50SIMMED.prj leaves000.mov
  14. I found an old thread where someone using your name was previously asking about this... https://forums.hash.com/topic/45932-help-with-force-tutorial/ So apparently it is originally a v12 project? Bullet didn't exist in A:M back then. It appears to be one of Steffen's projects since the path in the zip has "am_projekte" and "newtonphysics" http://www.sgross.com/plugins/plugin6/samples.html Running v12 may not be possible anymore in Windows 10. When I try it with Newton in v15 I don't get much. In v19 there are Chor plugins to "Apply" and "Modify" Bullet constraints... They do function and I was able to get the Bullet objects to be moved by the forces but nothing like the graceful oscillation of the original Newton PRJ. You might do better with some experimentation. We may have to ask Steffen @yoda64 how it might be redone in Bullet.
  15. The brown spotlight and one-patch Ground plane suggest this is a project that predates v19/Bullet and uses Newton. However when i load it into v18 I get the message that it was created in v19. Is the Blow_Start PRJ resaved in v19?
  16. Once again the "Wizard of AM" comes to the rescue!! I found the simple scatter plugin but so far it has crashed on me a couple of times (so I must be doing something wrong). Two questions: 1) Do you know if there is any documentation for that plugin? 2)When the leaf project was posted there were two versions. One fully simulated and one without. I have attached the leaf blowing project without any simulations created. Do you know the procedure for creating that leaf simulation? I tried right clicking and everything related to simulations was ghosted. I tried selecting the leafs in the choreography but they were not pickable. Hmmmm. Many thanks! Tom Blow_start.prj
  17. Hello- Was studying this older project that someone posted and enjoyed the leaf and force interaction. I tried deconstructing the Project but was unable to determine how the many leaves were placed in the Choreography. I'm assuming it wasn't done manually but can't figure out how it was done. Does anyone know? Many thanks for any insights. Tom LeafSwirl.mp4 LeafZip.zip
  18. Here's a Shaded render version of the streaks project. A Final render has some transparency trouble I've sent in as a bug report.
  19. Rob- I unzipped the S_to_Streaks project and this (attached) error message popped up. I tried clicking through it but it just keeps cycling this message with different ".pai" files. And then starts at the beginning again. I don't think it will even give me the chance to un-bake the files. Do you have any suggestions? Thanks, Tom
  20. Many thanks again to Rob for another invigorating tutorial! Can't wait to study the S to Streaks project and go over the recorded session. Animation Master is really an astounding program (when explained by an expert!)... ....and dollar for dollar is one of the best buys out there. Tom
  21. That's good Dan, that informed our discussion today at LAT. Was that done with Newton or Bullet? Tom, here is the "S to streaks" project I showed. This ZIP contains the baking files for the particle systems, unzip it all into one folder. Baking makes it easier to scrub back and forth in the timeline. If you want to change anything and see the changes you need to Unbake the particles first. EDIT: See UNBaked version below.
  22. You're welcome, Tom! You don't need to get me anything, I enjoy helping people solve their A:M problem and get their project back on track ! That is fun enough for me. And the only thing left on my wish list anyway was the diamond tiara!
  23. should mention project has slightly different results as original project lost
  24. Many thanks for posting the project and bitmaps... Most generous! Definitely will play around with them. For any space buffs looking forward to the possible rocket launch today of the two astronauts (using a private company) here is a great book pointing to a possible future scenario. Tom
  25. The above project renders files like these. See if these have the transparent background you seek. TGA version... Thom021.tga PNG version...
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