sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. yeah, the chair is sort of to do with the budget, and there isn't much for junk yards around here. i have to make do with what i got, and a comp chair is what i've got. if i can find something like that, i'd like to use it but...
  2. sorry it took me so long, but here's one view of the cockpit. i'll send more when i get the chance to draw them up.
  3. looks good, i'll send you the cockpit here soon.
  4. oh goodie! can't wait! and the more weathering the better, this ship has to show its age. it may have been pretty at one point, but betweeen selling scraps pieces of metal and being hit by micro-meteors, it's old! also, don't feel too rushed about modeling, principal photography hasn't begun yet. once evrything is built, i will begin cg sequences, regardless of shooting is completed or not.
  5. i agree, AM is an extremely versatile program, and though i may not be as good as some of the others on here (ok, I suck) anyways, even I can recognize that AM is a terrific program. In fact, what made me partly want this program, was the really detailed and realistic mechanical models that were made with AM
  6. yes, this is a much friendlier forum than some of the other forums i've been on, where if you do anything creative, you're blasted out of the water (let's say i don't go to that forum anymore!)
  7. no problem, i have to go to work in 20 min any ways!
  8. oh, something i just thought of, don't put too much work into the cockpit, as it's not completely designed yet. the cg model will have to match the real one, so just thought i'd throw that out there. also, i can texture the model, unless you have a burning desire to do it.
  9. i must say, that is pretty cool! anytime you want me to start working on your designs, just let me know, i hope i can impress you as much as you're impressing me!
  10. i see, is this on all the versions?
  11. i have to agree with vern. even though i personally am not an expert at AM, i do know that spline to polygon mesh is very klunky at this point. AM wasn't really designed for that. AM works best within itself, rather than trying to cross-breed it with other programs such as 3ds max. if yo have acces to something like 3ds max, than i suggest you go back to using that for your game modding, as it was designed to be able to do that.
  12. oh that's really cool! edit: hey, would anybody have any ideas on how to create a texture similar to the main body of this: i'm experimenting now, but it's not quite turning out right. i'll post an example later edit edit: ok, i've made something now, post it soon
  13. i love to see detail work started! as for my car, i've taken a slightly different approach with the wheels that look a lot better! I really like it so far MMZ, thanks a lot (probably by the time we're done here, i'll have said thanks a hundred times!)
  14. sorry 'bout the double, but i figured i'd put an image of my car so far. it's all right at the moment, but still needs lots of sculpting and tweaking!
  15. yeah, i don't have the rest of the script up, but his character could use a little more development like that, thanks for the input!
  16. i'm really liking this, i really appreciate what you're doing for me! also, studying the way you're building this helps me out too, because then i can see how others build things.
  17. sounds good, i really like it. on another note, i'm taking a stab at modelling the car for the film (watch yourself in case the world ends because of it lol) and so far, i've modelled the tire!
  18. technical consultant and motivator, sounds good! @MMZ_Timelord Yeah, i started looking at the sketches again, and kind of did some reworking to, you were right, WAYYY out of proportion!
  19. yeah, it does! remember, you cna have a little creatvivity with it too, i understand that things don't always turned ot as sketched, which is completely OK. i'll get some drawings at other angles done up for you
  20. well, it's a small ship, one pilot, carries about 4 to 5 people with enough room to carry a bit of cargo, or another passenger. it was once a former "cruise" ship, but is now just a flying piece of garbage. with regards to minor details and things, use your own descretion and creativity. it needs to look battered up, with places where it was hit by micro-meteor and other things like that. as for the designs, feel free to get me to do them whenever, i don't care, i like designing ships and sets, so hopefully i can produce something to your satisfaction
  21. porn was just an example, by tasteful, you could give it a rating of PG
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