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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. I intend to Jason. They're simple turbulence materials so animating them isn't that difficult. Ship's also gonna have the blinking lights on it to
  2. Time for a new pic. More decaling
  3. As per your usual, you never cease to amaze. I think what does it for me is the fact that you get things simplified down to things like 1 or 2 bones or sliders etc yet they make these fairly complex actions and things
  4. Thanks and yes I have improved over the last like 4 years, so at least something's come of it Still some rough spots but you'll probably only find them if you're really looking. Anyways, here's a new pic, playing around with ambient decals and lights
  5. Over the past week I've been working on a model for a friend to go in his Star Trek fan series, Red Squad. Anyways, I'm at the texturing stage now and figured I'd post what I have. I've beveled everything and for the most part, it's actually all one piece, at least the main hull, saucer and nacelles are.
  6. Which is definitely giving me troubles on the Daedalus model, lots of eyeballing is involved because of this perspective issue
  7. Darkwing

    Tom Servo

    No problem, it's been a goal of mine for the last like 4 years to be able to donate models, but unfortunately, I've only fully completed two models which I have donated
  8. Darkwing

    Tom Servo

    Here's the Tom Servo model I built. Fairly simple model and his head is rigged. TomMDL.zip
  9. Well, that's about all I'm gonna do on Servo TomMDL.zip
  10. Yeah, before I purchased AM I watched the Duel a lot. In fact, it was one of the reasons I bought AM was that short
  11. Never mind, I did some research into the matter. A shame really, was about 6 months before I arrived here so I never got to even superficially meet him
  12. Forgive me here, but what exactly happened?
  13. thanks Myron, those'll do nicely once I squish them some
  14. almost done!!
  15. So, if anybody has some better hands they wanna donate, I'm OK with that
  16. his head and neck area are, his body is a monkey barrel, his arms are slinkies, his chest plate is like some rocket toys and stuff, not entirely sure about the bottom, though I believe he has a pool noodle at the very bottom plus some sort of space bus like toys going around his base. Fortunately the MST3K movie gives us some high quality close-ups of Tom so you can definitely tell it's one of those monkey barrels
  17. here he is now with some colour and a spring!
  18. also, I don't appear to have this duplicator wizard, where can I find it? I should probably ask the next question too which would be how do I use it to make my spring? <--figured that one out, still need the wizard though nevermind, I overcame my own momentary stupidity
  19. ok, got a new question. monkey barrel texture. can't seem to find a texture on the interwebs, so now i'm looking at procedurals. anybody wanna chime in with some advice here...rob, this is your alley isn't it?
  20. that will probably work. His arms are made from slinkies so that's where the spring comes into play, except of course it's very thin and tightly wound. When I'm done waiting for a render (which should be by tomorrow) I'll play with Servo some more
  21. And here's a new pic:
  22. well doesn't AM have some sort of spring simulator/physics/thingy or something?
  23. Yay, you win! I've never made springs or anything before and I'd like for them to bounce around and stuff like they would. Though I dunno why, it's only a model, but you never know if for some reason it gets animated
  24. It occurs to me that this basic exercise is going to have it's difficult spot, namely his arms are made of Slinkies and I can't say I have the foggiest idea on how to make slinkies
  25. nope...I don't even know what hookah is. To Google I go!
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