Hi,
Not sure if this is the right place to ask this stuff. If not, feel free to move it to the proper location.
I used to use A:M a number of years ago and moved on to polygon modeling (yes, I know polygon isn't a nice word around here). I want to get into doing some animations and am looking back at A:M again. I remember how easy it was to rig and weight a character was and especially to animate it.
So, my questions are:
1) In the software that I am currently using, I have the ability to move a point along an edge without having to guess where to place it. Does A:M have anything that would allow you to move a control point along the surface of a spline?
2) Also, in the software that I am using, it has a knife tool (which I use quite a bit, especially looping when cutting). Is there anything like that in A:M now where you can cut through a patch without messing up the geometry?
3) Does the dictionary still exist for lip syncing a character to dialogue in an audio track?
4) Man, it's been so long I just can't remember. It is possible to render in HD format and quality?
5) I think I remember reading about being able to import an OBJ model, then create patches directly over the polygons. What you are left with is an animateable patch model and you can delete the OBJ model. Am I correct on this?
6) I have an Intel I5 computer with 12GB RAM and a mid-range NVidia graphics card. Do you foresee any issues with performance in modeling complex scenes or rendering?
7) Are there any gotcha's that I am not thinking of or should be aware of if I come back to A:M?
Thanks in advance...
Al