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Hash, Inc. - Animation:Master

totlover

Craftsman/Mentor
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Posts posted by totlover

  1. Well.

    Its been a while since i have posted in here.

    And that is because of other things i've been up to. My bad memory and things like that.

    Well i am about to go full blast on this thing cause there is money involved now ;)

    But thats not only reason. i really love doin this stuff and would do it for free.

     

    so yeah i have an update on the barracks.

    I like the render i am using better then i did before as well.

    It looks snazzier.

    FinalBarrack.jpg

  2. Lotta stuff there!

     

    Do you want it day time or night time? The sky looks daytime but the streetlights say nighttime.

     

    You know i forgot about that.

    i started out with a night scene. but things were easier to see with a more daytime light.

    i guess i just forgot about the street lights.

     

    whats your opinion on what i should do. should i do a night scene or a day scene?

    they would both look cool

  3. Alright in the past 2 days i have modeled this. i think i spent more time then i should have. but it doesnt matter cause i like how it turned out.

     

    but i think it could be better if i just knew how to make better lighting.

    i dont know though.

    so if you have any tips about lighting. how i should light it up.

    or any things you think should be changed its all being taken.

    i wanna know what yall think..

    Final.jpg

     

    my intentions are to enter it in the heros image contest when the time comes. i expected it to take longer then it did.

  4. Hey man, looking good! :lol:

     

    Who's doing the coding for the game?

     

    its just an online game where basically all it is i am making is pictures.

    its a "text-game" as i would call it.

    just upgrading and attacking people. but no actual game play or nothing. im not sure what to call that.

    so i am just making things to make pictures. which will basically just be used as 2d. because no 3d part of it is used. just the image of it.

  5. Interesting! Are you saving the models as objs? What engine is being used?

     

    I think he doesnt have to, if it is a game like earth of empire, etc.

    Than the images will be enough.

     

    *Fuchur*

     

     

    he is right

    all i am doing is making the models

    and when i hear from the guy i will just create pictures of each of the things and thats all that is needed.

    this stuff could be made into 2d with a paint program but i just thought it would be cooler if done in 3d.

    and it is way better then the drawings.

  6. Over the next two months or so i am going to be creating objects to be used in a game online.

    All of the objects are going to be objects from times of empires and kings times.

    I will say now that i do not play this game but a few of my friends do. Which is who helped me get this project.

    So now i am going to be making objects and showing you guys my progress.

    The game is called War of Empires... and you can check it out here if you would like to.

    None of the artwork on this site is mine though.

    Im not sure where my work will go if its used.

    The work will be created from a certain angle of each of the models so none of the shots are final.

    but my first models to show are.

     

    a war tent.

    tent.jpg

     

    then there are barracks.

    Barracks.jpg

    Barracks2.jpg

  7. Alright i finally did the hands.

    I know it has taken me a while but i have been enjoyin summer. WOO :D

    Groovy6.jpgGroovy7.jpgGroovy8.jpg

     

    none of the renders are final for what i am going to make.

    i am not sure whether to a toon render like i have or give it a realistic cartoon look in regular render.

    im still deciding. i am going to need to practice with lighting though.

     

     

    alright. i am still having problems with my rig. i think i need to wait until i get an upgrade to rig this model. i tried installing The Setup Machine 2 and it has not worked for me. it doesnt recognize the plugins or something.

    i need to upgrade soon. and i am going to.

  8. Cool character.

     

    I still have 10.5 on my machine so I looked at it.

     

    Basically, the AM2001 rig process isn't done to its conclusion. THere are no constraints on any of the bones. The install rig tutorial has changed a bit since 10.5 so i would go back to "The art of A:M" book that came with your v10.5 and follow that one very carefully.

     

    ftp://ftp.hash.com/pub/updates/windows/Am2003/2003Manual.pdf

     

     

    But i would recommend making the leap to v15. $50 for one year. your model will still work.

     

    oh has the price dropped from 100$

     

    wow i will definitely be doing that. my b-day is coming up. i should get that much. i am going to get it for sure.

     

    yeah. that is where i get lost in rigging. i dont understand it when it comes to constraints and weighting and things like that.

  9. ok. well if someone does look at it and help me out i cant use that model. they will have to explain the problem to me.

    i want to learn as well as get this done

     

    i am sure i cant use anyones because i still using 10.5.. never have gotten around to upgrading. maybe ill do that pretty soon.

     

    GroovyDude.mdl

     

     

     

    still no hands... i will get to that soon.

  10. well for some reason the targets do not work. i dont know if maybe i deleted something but like if i use the left foot or right foot target it doenst move the foot. but it does constrain it. if i move it down a towards the target it oddlly rotates around it.

     

    but i cant actually use the target like i want to. if i move it around all it does is move around without moving any cp's

    that is the same with the hip target

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