Hair can be simple or it can be extremely complex.
I am attaching a scene which I used a animal print graphic I found on google.
The basic steps for recreating this in AM v12 is this
Open new project
Import the animal print graphic
Create new material, change the attribute type to particle ->hair
Create a new model, a lathed dome works as a good example
Apply the hair material to the dome model (the hair should show up, if not, hit Shift-8 )
After this point you can adjust the hair's individual properties to your liking, but first we will try something cool.
Apply the Animal print image as a decal on your dome, apply it from the top view.
You will see that the decal 'Type' under the image section will be set to color. Change this to 'Other'
from here, you will see a new line appear below the Type setting called 'Properties Driven'. Right click on this line and pick 'Add Property'
Pick Density... The decal will control the amount of fur depending on the color, Black for none, and white for 100% of whatever you set your density in the hair material.
If you duplicate the decal steps again, but leave it as default settings, you will get something like this.
You will end up with something like this.
fuzz.zip