
Jeetman
-
Posts
902 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Jeetman
-
-
Very cool model!!!!!
You should chamfer (round) the corners on the robot arms and legs. It will add to RetroBot's realsm. Excellent job!!
George
-
Holmes,
Have the Pessim shots been cut or are they still in? If in, how much time do I have to finish them?
George
-
WOW!!!
Al, this is a FANTASTIC model. I remember watching it progress. Thank you so much for sharing it!!
George
-
Thanks Al! Your modeling skills are incredible!!!!!
George
-
Hey good job! The tree and face look great! I'd experiment more with the bark though. Maybe find a bark jpg and make a material bitmap? Here's an example of a quick bark material I made using the material plugin.
Here's a pic
Here's the project and model if interested.
George
-
Thank you Mark and Steve.
Nancy, thank you for the links. I'll see if it can solve my problem.
Thanks again guys!
George
-
The final product came out great!!!!!
I think you'll win. Good luck!
George
-
Thanks Steve.
I just tried to play it again first through A:M and just by clicking on the file and they both crashed. Then I tried something that I thought would do the same thing but I was able to play it by downloading the file from the post. Weird.
Any idea as to how I could fix my player? I've already uninstalled Quicktime and downloaded the latest version. I'm thinking I need a codec?
George
-
Same for me - rendered fine from action. And as well when I added Pessim to the chor with the action
However there are way too many things (and info) missing from the project to try to duplicate your problem - like all materials (hair), the sound file especially, your settings that you are using for rendering. (yes I know - I could get them from svn - but that wouldn't duplicate your problem either)
Perhaps - you might try some stuff to eliminate things as well.
Can you render from the action window (not chor)? with sound file? without sound file? with hair? without hair? What are your render settings?
I thought if I embedded the choreography that the model with the materials and such would get embedded too. Apparently not.
What I did Nancy is, I created a new project, imported Pessim and the action I created. I rendered "the action" window using a few different formats: MPEG-4 video, H.264 and animation with the render quality set to shaded. I also tried it with OpenGL and Direct3D v8. Both OpenGL and Direct3D v8 appear to render fine (OpenGL rendered much faster for me) but when I try to view the mov, QT crashes.
I just thought about how I can see if it has to do with my QuickTime or not. I'll attach my rendered file.
Please tell me if you can view this mov.
can__t_you_see_your_obstructing_my_veiw.mov
George
-
Renderd in the action window fine ,not everything is embeded like hair and other stuff ,maybe that makes a differance
I tried to embedded the chor and action (which should have included the sound file I'd think) without the other objects so I could eliminate other possible factors as to why I couldn't get the render to play.
I noticed the sound wasn't there with your render. I take it the sound didn't get embedded with the action. Hmm....
Thank you for the help. It's much appreciated.
George
-
Hi all,
I've attached a chor with an action I've modifed for my shot for Pessim. For some reason I cannot render the action without Quicktime 7 crashing. I've uninstalled and re-installed the latest Quicktime 2 times now thinking maybe I had a corrupted file. I then did a test render using Pessim creating an action from scratch and it renders fine.
The original action used the dopesheet for the lipsync. I prefer the null controls so I redid the lipsync using the face interface. To make sure the animation is correct, I always do a test render. For some reason it won't render.
Thinking that the action file some how got corrupted, I created a new chor-action, copied and pasted the keys I created with the face interface in the original action and saved it out as a new action. It still won't render.
Would someone please try to render the action to see if it is something I'm missing (maybe a codec) or validate that the file is corrupt?
Here's the attached chor with the action embedded.
EDIT:
The cho I attached didn't seem to work so here's a project.
Thanks,
George
-
Haven't had a chance to do anything on the shot worthy of posting, but I did play around with the Pessim vocals to try to get a "small" sounding voice effect. Unfortunately the best I could get was Pessim sounding like he's talking over a phone or radio transmission.
Bottom line is I couldn't get a good enough effect (not to mention for some reason it also had crackles or popping) so I couldn't get it to work.
George
-
WOW! That's a cool effect!!!!
I know it's a quick test but when you do the final where it lines up perfectly, it's going to look great!!!
Excellent work!!!
George
-
OK I was asked by Holmes to take over this shot. I'll try to use some of the poses but I have a different view of the scene. The script calls for Pessim to be off the toad and mount it. I think this would look cool and be an interesting challenge so I am going to add that if I can.
Stay tuned. Updates will be coming.
George
EDIT: I guess it's time for bed hehe. I read the script wrong. Pessim is on the toad and will stay that way.
-
Yay Ulrika! Thank you for posting these.
The popping of the "Ps" and "Bs" is kind of hard to ignore in the audio. The other thing is that Pessim is a tiny little man, but his voice doesn't sound that way at all. It sounds like he is about as large as Tin Man. Does anyone know how to run Jason's voice through some kind of processor to make him sound really small?
I have a sound editing program that can make him sound smaller. If I do this, it should also be done for the rest of the shots. Do you want me to do it? I can post a sample render to show you.
-
Looking good Nancy!!!!
Good Job!!
George
-
That's looking good!!!
Keep it up!!
-
Technically, you could export from Inventor into A:M but the results would be no better than any polygon conversions. You'd still be doing so much spline adjusting that it would not be worth it. Much better to just model in A:M.
One point about the CAD programs mentioned here:
The programs TNT mentioned cost thousands of dollars I believe (I know Pro-E is in the thousands at least). Inventor is about $2000.00 and is designed for mechanical applications and would in NO WAY compete with A:M with rendering, organic modeling or even hold a candle to A:M in animation. It was this reason that I added my post without worrying about competing with A:M.
Why would ANYONE pay thousands for basically a mechanical engineering program if your goal is to created CG graphics, animations, and very detailed renders?
It was off topic but I didn't think it would be that big a deal to respond to TNT's post.
George
-
Excellent model! Great texturing!!!
Not much more to say hehe
Although the final render lighting is awesome too!!
George
-
I'd add Solidworks and the one I used at my company was Autodesk's Inventor.
Both these programs are parametrically driven also. I'm sure about Solidworks but I can tell you that Inventor has limited ability but can definitely be used for CNC, molding and engineering design.
What's great is it's completely compatible with the Pro-E format Iges. It also can export to 3DS and DXF.
Maybe not a giant but good 3D modeling programs for the price.
George
-
Hey George!
Congrats on finishing the sequence!
I can't wait to see it incorporated into the film will all the backgrounds, texutures and other assortments.
I'm torn between trying to encourage people that are struggling with life's challenges to hang out here in the forum more or break away so they can more fully concentrate on the challenges in the 'real world'.
Whether online or offline I hope you've got a good friend or two who support you.
That's what friends are for.
Thank you Rodney
I'm dealing with my job loss now. It was tough for a while but I do have a large family and a few friends that are helping me cope. I'll be popping in to the forum regularly as I did before. My brother and I were discussing making a very very short animation just to say we completed one. I also was looking at another SO shot to volunteer for.
Although I could never animate day in and day out as a career, I can't seem to just let it go. There's a conflicting urge to animate that time always seems to renew for me. Animating is both very pleasurable (when I get it reasonably good) and VERY frustrating (when I don't ) but I can't stop hehe. It's a "love/hate" relationship for me
George
-
Thanks all!!!
Thanks Mark, I'll find something.
George
-
Man Stian you are an incredible master of spline manipulation. This project is coming out awesome (as all your stuff does).
I can't wait to see this thing textured and rendered. Is this for a client or just some thing to challenge yourself? If it's something you decided to do, what made you decide to model it?
It's looking great!!!!
George
-
Well, it's been a while. I was tired of making promises that I wasn't keeping so I decided to wait till I got my sequence done before posting anything. My problem was that I'd start working on my shot, it wouldn't come out the way I wanted it to and I'd get frustrated and needed to take a few days off to get remotivated. Then I got laid off and was too depressed to work on the shot. Anyway, I FINALLY got back to it and over the last 3 months I finished it.
Here's a low res version (11.29mb)
This is the smallest file size I could get for the 55 second shot.
Enjoy,
George
P.S.
I'm committing the chor now.
2_06_03a
in SO:Animating
Posted
Looks great Ken!!!
George