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Hash, Inc. - Animation:Master

Jeetman

Film
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Posts posted by Jeetman

  1. Hi Jeetman,

     

    it should work again :).

     

    See you

    *Fuchur*

     

    Fuchur,

     

    I went to the site and it up and running!! I started to watch the video turial but realized I better get some sleep for work in the morning but I'll be watching it tomorrow. Thanks again.

     

    George

  2. WOW!!!

     

    Robert,

     

    This is an incredible amount of work. You are an Animation Master Guru and a Great animation teacher. I've learned so much from your videos and it was fun working under your tutelage on TWO. Thank you for compiling this in one post.

     

    George

  3. I saw this on http:\\www.theblaze.com and thought the animation community would not only love the animation and production quality, but would also love the parodied reality of the message. IMO, these are the kinds of messages that need to be taught to kids with the understanding that these "Kronies" and Big G (big government) are the bad guys and not the hard working entrepreneurs. I went to their site and there is no contact info or any info of how, when or who created it.. On theblaze.com, the story says that the creators wish to remain anonymous. It'd be cool if it was done in A:M.

     

  4. I wonder how many people use the Mac version of A:M? A:M is turning out to be the best animation package I have ever used, but the interface is in desperate need of an update.

     

    First, I can't get the Mac version to work in a window; it just goes full-screen and hides the dock. This is a no-no in Mac Interface design. Second, I would prefer a darker GUI, and more eye pleasing icons. Third there is a big bug in the Mac Version.

     

    After the first time you use the Open/Save dialog, it becomes unusable. It just won't let you choose another folder or do anything else with the mouse.

     

    Clearly this is a great program, and probably very few people use the Mac version, so no big deal. Also, this is a new version and I suspect the team is working on a fix for the open/save dialog. I will probably just switch my version over to the PC version later in the year.

     

    Cheers,

    Steve

    That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong.

    Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above.

     

    The Windows-version is however working much better.

     

    See you

    *Fuchur*

     

    Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter?

     

    there is no fbx exporter. please go to patchwork3d.de and than click on tutorial > video tutorials to open my website.

    edit: just saw that my website has a problem. i will fix it when i am back home.

    see u

    *fuchur*

    Awesome! Thank you very much.

  5. I wonder how many people use the Mac version of A:M? A:M is turning out to be the best animation package I have ever used, but the interface is in desperate need of an update.

     

    First, I can't get the Mac version to work in a window; it just goes full-screen and hides the dock. This is a no-no in Mac Interface design. Second, I would prefer a darker GUI, and more eye pleasing icons. Third there is a big bug in the Mac Version.

     

    After the first time you use the Open/Save dialog, it becomes unusable. It just won't let you choose another folder or do anything else with the mouse.

     

    Clearly this is a great program, and probably very few people use the Mac version, so no big deal. Also, this is a new version and I suspect the team is working on a fix for the open/save dialog. I will probably just switch my version over to the PC version later in the year.

     

    Cheers,

    Steve

     

    That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong.

    Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above.

     

    The Windows-version is however working much better.

     

    See you

    *Fuchur*

     

    Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter?

  6. I see the table walk until frame 571, but it just stops, there is no choreography action making a transition.

    Did you save that action on another name? All I see now for choreography action is the path constraint.

    The walk works good!

     

    Michel

     

    In the shortcut to table, under actions, there's a choreography action2 that is suppose to transition the walk to a stop. It should be there. I just downloaded the project from the site to test it and it's in mine. Thanks for the help.

     

    [edit]

     

    Sorry it's under the path1.

     

    path1, actions, Choreography Action2

  7. Hi all,

     

    I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing.

     

    Thanks,

    George

     

    table_walk.prj

  8. It's looking real good. The thing that stood out to me was the hand pound on the knee. It needs an "ease in" to the up pose and a little ease out to the return pose. It looks too mechanical right now. You might want to consider adding a little bend at the wrist with a little follow through as the hand hits the knee. It would add flexibility and look better. Also adding a slight ark (as you probably know) to the motion will really loosen it up too.

     

    Keep up the good work!

     

    George

  9. I think it looks great Darkwing.

     

    quick question about your rendering. Are you rendering your whole project in one shot? If so, you can actually speed your process up quite a bit if you rendered out as TGA's using several instances of A:M and assemble your shots in a video editing program like Vegas or A:M can do it too.

     

    If you have a single frame that takes 4 minutes to render and say your rendering is going to take you about 7 hours then you're planning on rendering approximately 105 frames.

     

    OK, so if you render the whole project in one render, it takes 7 hours but if you break it up and render to TGA's in sets of frames with instances of A:M all running simultaneously, then you cut your render time down substantially.

     

    105 frames - 4 mins per frame - one render = 7 hours

     

    105 frames - 4 mins per frame - render 5 frames using 25 A:M instances simultaneously = 25 mins

     

    Make sure to render your shots with sequential numbers (I.E space0 for 1st instance of 5 frames, space6 for 2nd, etc)

     

    The only limitation would be your computer. You need a good processor with ample memory and a good video card to run this many instances. But you could still cut your time using less instances.

     

    105 frames - 4 instances - 1 hour and 45 minutes (much faster than 7 hours).

     

    You'd then assemble your frames and add your sound in your editing program and render your finished work.

     

    You can also do it in A:M but I'm not sure how long it would take to do the final render. I'd think though that because all you'd be rendering would be a layer sequence, lighting and added sound, that it would take less time than the total 7 hours.

     

    Here's a way you could do it in A:M:

     

    After you have rendered all your shots to TGA's, open a new project (make sure to save your existing project)

     

    import your TGA shots as sequential images.

     

    open a new choreograpy.

    Delete the rim and the ground plane.

    create a new layer using the 1st image (I.E space0)

    adjust the camera so it has no angle and adjust the layer so it is slightly outside the camera's field

    do a quick render test to determine if you need to adjust the lighting

    Import your sounds and position them

    Do final render

     

    George

  10. Nooooo! Santa has black gloves and a hat! I just don't believe it's him without them. But great model otherwise!

     

    Black gloves? I remember him having green mittens but definitely the hat would add to it. In any case Mark, that IS a GREAT Santa makeover hehe.

     

    George

  11. Would love to try doing the chariot at some point as well. Really need to learn organic modelling so I can start working on some human characters. Ohhh... the pain... the pain...

     

    Al

     

    The Chariot would be cool but My absolute favorite vehicle that appeared in the later episodes was the space pod. I always thought it was cool to see the pod exiting the Jupiter 2. It even had the spiral lights on the bottom like the Jupiter 2 if I remember correctly.

     

    space_pod_ground.jpg

     

    George

  12. Thank you Al for sharing your INCREDIBLY AWESOME B9!!!!

     

    Lost in Space was my favorite t.v. show when I was a kid. As much as I love your modeling Al, as a big LIS fan, I gave some thought about your comment (about wishing Dr. Smith had stayed menacing) and I have to disagree. In my opinion Smith could not have stayed as the cold hearted spy assassin as he was portrayed in the beginning episodes. I believe most people who watched would not have accepted Dr. Smith as a viable crew member if he didn't either lighten up (become cowardly) or become sympathetic. I think the audience (of THAT time period) would have wanted the Robinsons to either execute hime or truly leave him on an asteroid. Also, I think the brilliance of Smith being outwardly confident but subconsciously cowardly and pathetic yet have a devious and conniving persona was perfect to offset the "Cleaver family" Robinsons. John Robinson was the strong leader character. He was the perfect busy father figure who put his family first and would defend his family with his life. Don was like a favorite Uncle who although knew John was the boss, he could easily step in when John was away and you never doubted his loyalty. I also really liked the open animosity between Don and Smith. If Smith would not have changed, there would have been a serious personality clash that I believe would not have worked. Also, his connection and affection for Will actually helps to humanize him. It also allowed the program to be more than just a Sci-fi show. It had very heart felt moments and each show was like a rollercoaster ride that you didn't want to get off. I'm deliberately not mentioning the females. Because (I think) of the time period they didn't do much with the female characters and their parts didn’t really affect Smith’s character if I remember correctly.

     

    I think Jonathan Harris did an excellent job in his portrayal of Dr. Smith. By making Smith less threatening, it's easier to accept him being around. Had Smith’s character not changed, I think there would have been too much testosterone in the story.

     

    I seem to remember reading an article where Jonathan Harris said he deliberately changed Smith's character because he didn't think He'd last. I'll see if I can find it and post the link.

     

    Edit:

     

    OK I found this Wikipedi article that is very interesting. He (Jonathan Harris) changed the character because Zachary Smith was originally suppose to be killed off. Very interesting stuff here. Scroll down to the Lost in Space section:

     

    http://en.wikipedia.org/wiki/Jonathan_Harris

     

    Just my LIS 2 cents.

     

    Again Al, FANTASTIC JOB on the B9 model. I have a personal appreciation for your talent with this model (and your Jupiter 2). I tried to model this many times and gave up because I couldn't get the patches to look smooth enough with the cut outs. I'm absolutely... I can't even find the words to describe my feelings. I'm speechless.

     

    George

  13. I needed to take a break from the Discovery model, so I started modelling this. All that detail was making me bleary eyed! Will get back to it shortly.

     

    In the meantime, can anyone guess what this is going to be?

     

    Al

     

    new_0.jpg

     

     

    OH MY GOD!!!!

     

    I'm so jealous. I tried to model this a while ago and gave up after I couldn't get the cut out for the neon voice light look right. HOW THE HECK DID YOU DO THIS?!?!?!?

     

    I had asked Stian for his help and even with Stian's model example, I still couldn't get it smooth.

     

    Al, would you PLEASE post a wire frame so I could at least see the splinage?

     

    George

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