
Steven547
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Everything posted by Steven547
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I'm rendering my "Knight Pitch", but when it renders it, the background turns black and not the default blue? But when I'm in the choreography with the "view shaded", it displays the blue background? Anyone know what is going on?
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Run the file without using any video editing software. If it looks fine, then the issue is in your editing software. If so, download the latest updates and get the latest codecs for your machine. I use the KLCODEC. It's a file that contains a ton of codecs.
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Ok...let me see if I can help (coming from the guy who got extremely frustrated at this part). If you have already moved your parts without "forcing" the keyframe, basically what you want to do is copy the frame where the part(bone) you want to move 2nd, is at a complete standstill. (Usually found before movement of the 1st bone). Before you copy that frame, make sure that you have selected (click) the part you want to copy from your model, THEN copy that frame. Move the timeline to where you want to begin your 2nd part movement, and PASTE that frame there. Usually right after the 1st bone movement. The more you watch that video, the more you'll begin to understand it. Trust me, I still get confused by it, but getting the hang of it now. There is also a good description in the post where someone describes it as "part A, B" etc...layed out like a timeline. ok..this is from "RAFFI" I'll try it graphically .... .......--t1--------------------------------t2---------------------t3-------------------------> time A ......K1-------------------------------K2 B ......K3------------------------------------------------------K4 You have two bones, A and B. At time t1 you have a key for both of them (let's say this is frame 0) At time t2 you move bone A and therfore produce keyframe K2 At time t3 you move bone B and therefore produce keyframe K4 Result: - From t1 to t2, bone A moves from position K1 to K2 . - From t1!!!! to t3 bone B moves from position K3 to K4 ==> B starts at t1, too! Solution: You need a keyframe (let's say K5) for bone B at time t2 wich is equal to K3 (e.g. by explicitly moving bone B to where it shall be at t2) ==> bone B does not move between t1 and t2, because K3=K5 .......--t1--------------------------------t2---------------------t3-------------------------> time A ......K1-------------------------------K2 B ......K3-------------------------------K5---------------------K4 (Attention: Because of the so called "overshoot" bone B still could move a little bit, but the explanation for that is an issue for another lesson :-) ) -------------------- Regards, Ralf
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I think there is a setting in your internet explorer to show the full page. Either that, or right click the link and SAVE AS to your computer.
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Ok....I'm heading out of town wed, and will be bringing my laptop to work on this program on the plane. My question is, if I create an action for a character (say the penguin mdl), can I then MOVE that action file I created to my desktop and apply the action to the same model, and it will work? In other words, create it on my laptop, then transfer it to my desktop when I get back. Steven
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I think i'm understanding this a little better now. I'm getting the "concept" down more. I've been practicing it. I also ordered those 3 DVD's from barry which I heard are really good. Wish I had those for my trip, but i'll take a look at those when I get back. That video above is a really good one to explain it. I was just having issues with my CTRL+C. Maybe I was selecting the wrong bone? Practice, practice, practice! I appreciate all the help!
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Yea..it's on. I think i'm starting to get the hang of it. Some reason, my CTRL + C key wasn't doing what it was supposed to. I think i'm understanding this now. And trust me, I appreciate ALL the help you guys have and probably will still give me!
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Ok...still looking at the video. Not working for me yet. I'll keep practicing and figure out what the heck i'm doing wrong. I'm following the video exactly, but I think my "copy" is not copying correctly. Well, here's to trying.....
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I am so lost.
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Ok...I think some part of my brain just stopped working. Here's what I'm doing: start at frame 0, move part A until frame 10. Now I want part B to begin moving. So, it has NOT moved since frame 0. I select part B and I click the "force key frame" button. Then I adjust my frame to be 20, and move part B to where I want. When I run this, it still moves at the same time. What the heck am I not understanding here??
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Ok...I think some part of my brain just stopped working. Here's what I'm doing: start at frame 0, move part A until frame 10. Now I want part B to begin moving. So, it has NOT moved since frame 0. I select part B and I click the "force key frame" button. Then I adjust my frame to be 20, and move part B to where I want. When I run this, it still moves at the same time. What the heck am I not understanding here??
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So I create a keyframe on the frame that the LEFT foot begins to move? I also found that on the timeline, I can move the "movements" around as well, but when I add a movement again, I get the "issue" I had earlier. So now it goes, left foot, right foot, (then I go to move the lft foot again, but it moves with the right). I know i'm starting to get this and I do apologize for my "lack of understanding". Ok....thought I had it. Here are my steps in basic: 1: move the rt arm and mark it at frame 15. 2: This is where I get confused, do I CLICK on the left arm, then click the KEYFRAME, then move the left arm? Or do I click on the left arm while on the frame 15 (or do i move to another frame)??? Think I'm confusing myself.
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So I create a keyframe on the frame that the LEFT foot begins to move? I also found that on the timeline, I can move the "movements" around as well, but when I add a movement again, I get the "issue" I had earlier. So now it goes, left foot, right foot, (then I go to move the lft foot again, but it moves with the right). I know i'm starting to get this and I do apologize for my "lack of understanding".
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I would be interested. I'm having trouble with "locking the keyframes" down so I can move one body part then the other, not at the same time.
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Ok.. I'm still confused on the "keyframe". I'm looking through my manual and not finding what or how to do what I want. I'm creating an action with a Penguin. He lifts his right foot, moves it to his right, THEN he is supposed to move his LEFT foot and move it to his right. However, his LEFT foot is moving at the same time his right foot is. Where do I find how or on screen, where is it, on how to lock this left foot until I want it to move? Thanks Steven
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Yea... it's only 244kb. Do I need certain permissions on here?
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OK...i've finally moved to California, so now I have time to concentrate on this program. I want to upload my first animations "Knight Pitch" file. But this forum says i'm not allowed to upload "this type of file". It's an "AVI". What do I have to do to upload this? Steven update: think this works.....It's a black background I think because of the "low" rendering. KnightPitchMOV.mov
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Thanks guys!
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I have the 2007 version of A:M. Using 13.0s. On the extras disc, there is a Penguin.mdl. When I bring that into my choreography, 1/2 his body is in the ground. Do I need to "pull" him up or is there a setting to make the "floor" non penetrable?
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I "understand" that part, but what I don't get, is like I said previous. What I'm looking to do, is basically a "karate kid" jump, followed by the one leg kicking after in the air. But the leg moves at the beginning of the entire animation and not at it's "cue" point. So he jumps, one leg moves, pause, the the other leg is supposed to move.
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Ok...apologies for this "simple" task I'm sure, but I'm having trouble understanding this. I've read the other posts and probably need it explained in "dummy" fashion. I have a character that moves his left leg. Then, later in the animation, he moves his right leg. However, when playing back, the left leg moves AND the right leg slowly moves at the same time. What am I missing here? It has to do with the keyframes right? Or am I thinking of something else? I want the leg or body part to move first, THEN the other to move after that, not during. Thanks for any assistance. Steven
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Quick question: I just purchased the 2007 upgrade and downloaded the update (v. 13.0r). When I load up my program, it shows the OZ screen, but when I view the "about A:M" to verify that the correct update has been applied, it says "A:M 2006 13.0r". Is this correct or should it say "A:M 2007" ? Thanks.
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Hello. I'm having trouble with the basic movement of my character. What I'm looking to do (and this is just me practicing), is have a character kick with his one leg, bring it down, then kick with the other. (This applies to arms as well.). However, after I create the movement with his one leg and begin the other, the 2nd leg begins to move at the very BEGINNING of the entire animated sequence (during playback) instead of AFTER the 1st leg movement. Any help? Suggestions? Thanks. Steven