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Hash, Inc. - Animation:Master

A:M Dave

*A:M User*
  • Posts

    38
  • Joined

  • Last visited

Previous Fields

  • Interests
    Animation (all kinds) with a purpose / story; drawing; design; programming; motorcycling; helicopters; family; seeking & missions; product development... too many interests
  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    i7, Win 10, 16 GB RAM, GTX 1650 Super + 4 GB VRAM
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    A:M Dave
  • Location
    Wisconsin, USA

A:M Dave's Achievements

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  1. Thank you, robcat2075. I am familiar with tagged structures. I was hoping not to have to go there, but will give it a go. Thought there might be a utility somewhere. Odd that most of the models are opening with little trouble.
  2. I'm trying to freshen up my older models. Most are importing pretty well. I have one (ver 9.1), so far, that causes A:M to crash before it fully loads. It's not a big or complex model. Is there a way to step through the load to find out where it's hanging up? Is there some sort of conversion tool somewhere? I looked at the text of the .mdl file, which was not corrupted. First glance, all looked normal.
  3. Very nice. So scanning this string, I'm still not clear... are you using a plug-in or some stock technique? I can't think of any way to get stock A:M to capture the "below the surface history" information. I believe much of the snow prints in Ice Age were done this way. Hold the phone... just saw the bit on the .hxt plugin. I'm working through the new features of v13. Too bad you say it doesn't work there. Are you going to upgrade it?
  4. Rodney, Thanks for the opportunity. Please consider me for the free upgrade. I'm a long-time user of A:M.
  5. Do Americans with Danish heritage count? I've lived in Stavanger, Norway and was fairly fluent at one time.
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