sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

pierrotsc

*A:M User*
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Everything posted by pierrotsc

  1. when i load the choreography, it asks for the mdl. i point it to the vase mdl. it opens and i was able to render the animation of a sliding vase.
  2. Looks great my friend. Could you post the wireframe version too
  3. how long did it take you to render ? did you use a render farm ? wht is the resolution of the original clip. i like it.
  4. Just remembered that I used to use it on my amiga a long long time ago and decided to see if it was still available but it looks like the last update was in 2021. I am wondering if version 19 is going to be the last.
  5. Welcome back. I have not used Hash in a long long time either but I still like to check their web site. I have a dongle too :) I started on the amiga... I think if you have a 32 bit system and are trying to install the 64 bit version of AM, then it will not work. If this is not the case and have an very old version that works on XP, i would right click the setup icon and click on properties. Then check the compatibilty tab and tell the program to be compatible with XP service pack 3. That should let you run the setup. Best PO
  6. Thanks Rodney..Let me look into that. It may put me on the right track. L8R
  7. i have looked through the forum but did not find what i am looking for. Has anybody done a water drop tutorial? i need a drop that either splashes on the ground or in a puddle of water. Thanks. P Happy new year..
  8. Ok, let me work on that on my own to try to figure it out. You already gave me a big help. Thanks. P
  9. Thanks..I have a question. When you say that the second choregraphy has everything set to run. What do you mean? Can i just substitute my object? I know about reusable actions, but can a choregraphy setup be reused? Sincerely, Pierre
  10. Largento, could I also get this project to look at the dynamic of the rolling coin? Thank you very much. Pierre
  11. Thank you very much. let me study it...a lot i do not know about dynamics. i am going to look through the forum to see if i find tutorials about that. Pierre
  12. Guys, this is awesome. Robcat, thanks for the project. I am going to study it. @ largento, could i get your coinspin project to study it too? Thanks. Pierre
  13. I see...bones would warp the coin i guess..or it would create the illusion. I guess i may have to look on how a coin behave when it rolls and fall. Thanks for the hint. Pierre
  14. I do not know if someone has already done. That. I am trying to simulate a coin that is rolling on its side then it spins around, wabbles and stops flat. I can make the rolling part but the stopping part is tougher. Should i create an action and make it spin and fall by interpolation or should I use muscle? Thanks. Pierre
  15. I have an object that has a decal applied to it. I would like to know if it is possible to make it fade away over a period of time. should i use an action? Should i set that up in the choregraphy? I am kind of lost on this one. Any help pointing me in the right direction would be appreciated. Thanks. Pierre
  16. Well something weird happened. After i saved the project and re rendered it, the decal was showing fine. Go wonder.. Thanks for all the decals explanation. Now i have a better understanding. Thanks Robcat for the link to the tutorial. Cool head.. Pierre
  17. Thank you..Now i understand. Why would a decal be mirrored when you apply it? I position my image fine and it looks fine. when i apply it and render it, it is like i am looking in a mirror. Thanks.
  18. Not really private..I just redid the project and it is fine now. Maybe something got corrupted. I'll see if i saved a copy... Thanks.
  19. I look to see if there was a cylindrical mapping tutorial and could not find one. I ahve problem mapping a seamless image onto a cylinder. first of all, i want to know why it always default to a repeat of 3 in the x !!! it is seamless so i want the beginning to match my end around the cylinder. Then, about the normals. Should they be pointing out of the cylinder or in? Sometimes, my map shows up as a mirror image... Any tutorial out there? Thanks. Pierre
  20. did not work...it is not a big deal. i can go back to a previous choregraphy that worked. maybe something got corrupted in the project. thanks for all the help... pierre
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