sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Jason Simonds

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Everything posted by Jason Simonds

  1. Today check list.. Update the forums(will cause a small outage) Fix cards on the store(this has been plaguing me) I have a email to the plug-in support team Fix shipping on the store(this has been plaguing me) I think it's best to get one thing working before I move on to the next in case it's the same error. Get on top of support mail(I have worked 128 hours in 2 weeks and had 2 wisdom teeth removed) I guess not many have questions in the summer haha Start a Animation Master install page to link with software orders(at least get the first draft) Not going to happen tonight Not punch my computer Try to get to sleep at a normal time If you want you can check out what I'm listing too. https://music.jdsimonds.com/rss.php
  2. Note this is to my server not my personal machine, as is in the steps above.
  3. I think I see what is going on. You need to share the folder that holds the project and the the project will render too. All my projects are in a folder called "AM_Data" Right click the folder select "Properties" click on the sharing tab(Your use name for windows should be in the box as owner). Your name should be all you need if that is what you log into every computer on your network as the same log in name. But if you log in with different names on other computers you need to add that name too or "everyone"(There is risks to using everyone anyone on the network can over write or delete with out logging in) Now hit share This will give you a path to the folder(this is mine) \\jason-gaming-pc\AM_Data Now when you open a project on render server user that path. \\jason-gaming-pc\AM_Data\so\data\Act III\Seq03-Departures\Sc03 When you set the save path you also need to do the same thing. \\jason-gaming-pc\AM_Data\so_render\Act III\Seq03-Departures\Sc03
  4. I meant to not renew with godaddy ssl this year since this is the 2nd time something like this has happened. But since we paid for it we are going to use it. But i'm making sure next year to move it off them.. Last time the renew endded on the same day as before, but at least the order was not broke so I could just install then new one right away.
  5. Go daddy says it will be upto 72 hours until the main page ssl is fixed. It was renewed but now it's not.. I tried for a simple fix, but https: is in coded into a lot on the site so it's not an easy fix Sorry all!
  6. Hello, The old SSL certificate for https://forums.hash.com expired today. The new one was installed last night but it looks as if some people may need to clear their browser cache to have your browser download the new SSL certificate.
  7. Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: New All it's now possible to C&P viewportsettings from one window to another one open the "View Settings" dialog for the source window , push "Copy", open the "View Settings" dialog for the destination window, push "Paste" Minor Fix Bullet Soft Body -> Advanced Options -> Subdivide this property is now only displayed, if no Hooks or 5Pointers in the model(before it was still ignored at simulation time) Fixed All 0006961 Font Wizard Freeze Fixed All 0006960 Crash on DXF Export Fixed All 0006957 Crash on quit Fixed All 0006956 Patch images don't render Fixed All 0006871 Drag decaling in Action View dragging a image into a action view or over a model in a action, has now the same behavior as doing this in a modelling window Fixed All 0006951 PushCPs doesn't PushCPs Fixed All 0006955 Crash on PRJ Save Fixed All 0006953 Crash after Render Fixed All 0006946 Polygon export creates faulty polygons fix can have sideffects for other export plugins too, external developers should check this Fixed All 0006952 Crash on Bullet Simulation Fixed All 0006938 Bullet simulates with stragne results Fixed All 0006948 Crash if "Clone CP Weights" used twice Fixed All 0006945 Crash after CTRL-Selecting bones in Chor Fixed All 0006943 Render>Show Bones, Show Grid not working Fixed All "World Space" button working again (has only effect in chor or action and not for Rotate Manipulator)
  8. Ok the update starts now, then the server restart
  9. Haha, Next time Next time. The back ups are taking a bit more that I planed, but the forums update is starting soon.
  10. Hey all, Tonight 05/11/2019 I will be backing up and updating the forums, updating and restarting the server, working on the store, and a few other small tasks that may/will cause outages. This will start about 10pm pst tonight. So anyone drinking must and I mean MUST have a shot of 18yl + scotch or Grey Goose chilled since I can not.
  11. until
    Hash, Inc will be closed from about 10pm 04/25/2018 till about 8pm Sunday 04/28/2018. I'm going to Seattle to see Avengers End Game and hang out with a friend for the weekend. Have a good weekend all!
  12. The forums does support gif images as an attachment/upload. But now you can search for them
  13. A small note search if re-indexing so search may not work for a few hours or so
  14. Hello All, Sorry about the update with out notice.The new update system is really easy to move forward but I was not sure how to go back. Changed in 4.4.0 Changed in 4.4.1 current version I'm not sure how I feel about 4.4: Animated GIFs but we will see. Not that I think that people will spam them, just I fear that every reply with be a gif not text haha.
  15. Is Stefan needs a Mac hash Inc is more than willing to get him one. I use a Mac VM for testing and also could not update at this time. As for 64-bit Animation Master on Mac OSX. I do not think that is an option for Hash, Inc. with current staff, resources, add Mac user percentage. I'm sorry to say.
  16. Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bullet constraint, if the main bone not at default , unexpected behavior can occur) Fixed All: 0006934 Bullet "Bounce" parameter has no effect Fixed All: 0006938 Bullet simulates with strange results Fixed All: 0006820 Specular highlights not working on transparent surface. Fixed All: 0006931 Magnet Mode distance handles disappear Fixed All: 0006935 Rotoscope disappears if resized Fixed All: 0006933 32 bit version crashes Fixed All: 0006928 AI-Wizard crashes A:M Fixed All: 0006932 Explode/Rebuild doesn't work Fixed All: 0006937 Crash on adding Null Fixed All: 0006936 Crash on Save Fixed All: 0006895 Depth of field doesn't work Fixed All: 006894 Scale keys lost after save Fixed All: 0006914 NetRender: Corrupted surface on first frames Fixed All: 0006927 Final render darker than previous versions Fixed All: 0006926 Decal Image name lost after adding non-loca material. Fixed All: 006921 Crash on dragging Groups in PWS Fixed All: 0006919 Crash after selecting CPs Fixed All: 0006912 Netrender: Can't expand "Time" Column Fixed All: 0006913 NetRender: Disabled slave Prgress precent freezes Fixed All: 0006925 endless loop for complex undoing operations Fixed All: 0006920 Pose slider made by Push_CPs doesn't work Fixed All: 0006855 Soft shadows not soft Fixed All: 0006917 Reordering Groups after making keyframes in Chor causes crash 11 Fixed All: 0006922 Substeps for frame render is always 0:0... Fixed All: 0006811 incorrect real-time and progressive renders on particle image sequences New All It's now possible to show in which group a cp is in.For existing installations the button needs to be add manually. Add the button Tools->Customize->Commands->Manipulator -> "Show Groups, where the CP is included" to the toolbar, or "Reset Toolbars" For new installations it's default in the manipulator toolbar. Works only for single selected cp's. OSX latest supported version is OSX 10.13.6, because my mac can't be updated to a newer OSX version
  17. Once we get the new internal server we will be moving it to a Vmachine so if it's out it's a really big deal haha.
  18. Hello All, Animation Master Community chat server is back. I'm sorry it was down so long I kind of forgot about it in the move. But it's in it's temp home for now but soon(well not that soon... but soon) will be moving to if permanent home. I have a few things to finish both personal and for Hash, Inc. then Hash, Inc. will be getting a new "project" server and Community will move there.
  19. It's easy. Just follow the steps below. If I don't see the email to support PM me here and I will get on it as soon as I can. https://www.hash.com/faq/index.php?action=artikel&cat=13&id=17&artlang=en
  20. I'm working on final parts of the server move. This may cause outages, I'm also going to use this time to update and restart the server. This if there is an outage it should be small a few minutes at most unless I make a mistake. Besides it Saturday night people that do not work in IT/server management should be out and about.
  21. Today went well I did not get all of the stuff on the list but I did not crash the server today.. So that is a step forward!
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