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Posts posted by the_black_mage

  1. is it too late to join in on the fun? i may have an old version but i still got the stuff ;P


    and i'll ask this now but its doesn't have to be passed by a actual character does it?

  2. k thx, well at least my mom will be more willing to pay for it...but if she waits 3 years before getting the next one the next year i'll freak XD. but thx for the info it helped alot!

  3. ah ok, i figured it was just the way the image was rendered, lack of knowledge i guess. i figured that cause when i would take of the glases during the show i would just see a center image and 2 other faded images. so i just assumed it was how it was rendered.


    also what about that spy kids movie, they didn't use the blue and red in that movie....and it worked on a tv screen...how did that work out? i read thats it from something called a fusion camera system...theres also something i read about called Autostereoscopy but i think thats in the monitor and not the images...but you don't need glasses though(with some limits)



  4. i know A:M has the red and blue 3d thing, but the new thing now is polarized glasses like they use in the movies in Disney land and universal studios. is a:m able to render animations to be usable with those glasses or is it something that hasn't been put in yet? cause 3d glasses are better when the only thing effected is color brightness rather than color period.


    heres an image of what i'm talking about


  5. Hey y'all, i haven't been on in a while cause of school and all. but now that its over I'm back to work! the lest time i was on A:M i started working on a where rig for a project(yes a new one -_-). so any way i wasn't then and still I'm not very experienced with making rigs. but i have gotten this far, i made a beveled sphere, made the bone, cp weights, and one node to make it bend in the middle.


    I'm just wondering if theres anything else i should do or something i should change?


    also the file is v12(yeah i still haven't gotten my mom to update)


    EDIT:oh i just realized this was in the wrong place...could someone move it please XD


  6. i normaly get that look by having a large specular size, and high intensity back lighting. looks like you may have combined it with a sky light rigg....


    hope that helps


    awesome render btw



    EDIT: you ought get that site go'in some time :P, maybe get a deviant or something till its done.

  7. looks good, but i think the bumps on it should be ab it smaller. it reminds me of the sketch books i use for school...accept its brown instead of black :P


    EDIT: also theres no defined spine...most books have sort of a rim or the book dips in right before the spine.

  8. Also, i think the smoke should "consume" the plane. its just to small of smoke to make the plane fall. if a plane is on fire, and its falling the fire is gonna fall to the back making its spread. in other words more than likely that plane should be SMOK'IN! also were si the fire coming from, the thrusters? the gas tank( :o )? a missile hit some where? i truly can't tell....


    also some debree would make a nice effect, just some bits that fall some were...


    oh and shake that camera! the massive thing just hit the ground and the camera is like what? 50ft away? your gonna feel it atleast a bit.


    oh and the plane should at least stand on its nose a bit when it stops by some kind of objact.

  9. ok number one its goging to need to be much denser, or thicker using the time line. if you plan to do toon render the only way to can possibly render hair is to you the timeline for the thick ness to that its thick at the base then curves thing at the tip like the hair on this character....




    and this character





    though your doing the hair for fur you will need to have it in specific areas rather than on the entire body(unless you somehow get that to work).


    also one thing about your paws is that wolves have 4 paw toes...what ever they're called.

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