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Posts posted by the_black_mage
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Try the compatibility options under the properties of the program?
well it actualy won't even let me install it so i can try...
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iit was a while ago but i got a compatibility error when i tried to install A:M on my new laptop. is there a way to fix this?
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k thx, well at least my mom will be more willing to pay for it...but if she waits 3 years before getting the next one the next year i'll freak XD. but thx for the info it helped alot!
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is the A:M subscription the new update name? and does that mean its cheaper now?
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I'm offering some assistance by posting some links.
Full complete index
http://www.pokemon.com/Pokedex/flash.asp
for more reference goto the card page
http://www.go-pokemon.com/tcg/cards/
you can also gon on you tube to find videos of multiple pokemon....
i found this stuff with only like 30 seconds of searching XD
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wow man nice quick models, do you plan to make some sorta archive or something?
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yeah it is, but i'm trying to make mines a bit more versitle...
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a small update on it, i added 2 poses to make the center expand and compress...that was you can move the center and control how big it is.
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oh yeah thats chalk is pretty cool, i've been wanting to give it shoot....but why is it that warmer colors are high when light colors are low...sounds weird to me...aren't lighter colors supposed to stand out and darker colors stand in?
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ah ok, i figured it was just the way the image was rendered, lack of knowledge i guess. i figured that cause when i would take of the glases during the show i would just see a center image and 2 other faded images. so i just assumed it was how it was rendered.
also what about that spy kids movie, they didn't use the blue and red in that movie....and it worked on a tv screen...how did that work out? i read thats it from something called a fusion camera system...theres also something i read about called Autostereoscopy but i think thats in the monitor and not the images...but you don't need glasses though(with some limits)
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well it does squash and stretch and i have 4 bones in the middle and one node, which lets it move its center in any direction. it deforms pretty well i think, but is it good for animation is what i'm not sure about...
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i know A:M has the red and blue 3d thing, but the new thing now is polarized glasses like they use in the movies in Disney land and universal studios. is a:m able to render animations to be usable with those glasses or is it something that hasn't been put in yet? cause 3d glasses are better when the only thing effected is color brightness rather than color period.
heres an image of what i'm talking about
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Hey y'all, i haven't been on in a while cause of school and all. but now that its over I'm back to work! the lest time i was on A:M i started working on a where rig for a project(yes a new one ). so any way i wasn't then and still I'm not very experienced with making rigs. but i have gotten this far, i made a beveled sphere, made the bone, cp weights, and one node to make it bend in the middle.
I'm just wondering if theres anything else i should do or something i should change?
also the file is v12(yeah i still haven't gotten my mom to update)
EDIT:oh i just realized this was in the wrong place...could someone move it please XD
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cool dude, i like how you always do variations of your characters!
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send him through an obstacle course!
ah man your using v13
i was gonna ask if i could see the project file.
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i normaly get that look by having a large specular size, and high intensity back lighting. looks like you may have combined it with a sky light rigg....
hope that helps
awesome render btw
EDIT: you ought get that site go'in some time , maybe get a deviant or something till its done.
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looks good, but i think the bumps on it should be ab it smaller. it reminds me of the sketch books i use for school...accept its brown instead of black
EDIT: also theres no defined spine...most books have sort of a rim or the book dips in right before the spine.
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nice render! needs a setting though
EDIT: it looks a bit like its floating....
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hey when were you gonna tell me it was done?!
gonna send the file?
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Also, i think the smoke should "consume" the plane. its just to small of smoke to make the plane fall. if a plane is on fire, and its falling the fire is gonna fall to the back making its spread. in other words more than likely that plane should be SMOK'IN! also were si the fire coming from, the thrusters? the gas tank( )? a missile hit some where? i truly can't tell....
also some debree would make a nice effect, just some bits that fall some were...
oh and shake that camera! the massive thing just hit the ground and the camera is like what? 50ft away? your gonna feel it atleast a bit.
oh and the plane should at least stand on its nose a bit when it stops by some kind of objact.
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sounds cool, have any questions just ask!
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MaPZone
Free texture maker! i just remembered to post this heres the link!
its really versatile in what you can make, and good for anything!
also heres a tutorial...
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well there are multiple programs and sites you can use heres two programs
Wood Work shop
and a tutorial GameDev tutorial
and also a sweet web site for textures
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ok number one its goging to need to be much denser, or thicker using the time line. if you plan to do toon render the only way to can possibly render hair is to you the timeline for the thick ness to that its thick at the base then curves thing at the tip like the hair on this character....
and this character
though your doing the hair for fur you will need to have it in specific areas rather than on the entire body(unless you somehow get that to work).
also one thing about your paws is that wolves have 4 paw toes...what ever they're called.
Pass the Ball
in Pass The Ball!
Posted
is it too late to join in on the fun? i may have an old version but i still got the stuff ;P
and i'll ask this now but its doesn't have to be passed by a actual character does it?