Here is a sample of some different multipass renders.
Multipass really shines when it comes to accurate depth of field and motion blur.
it makes the render look more refined in my opinion.
some edge lighting with gradients for the bug shading.
Hi Guys,
Thanks for the comments.
Here's a wireframe.
Ya your right about the floor John... I think it's partially because
of the texture I used on the floor.
Thanks everyone
Thanks for pointing the 5point patch out Hutch,
it's a good point, i can see that being a cause
for weird creasing later when she smiles or talks.