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Hash, Inc. - Animation:Master

Odog2020

*A:M User*
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Posts posted by Odog2020

  1. Shaggy called me at work the other day, and told me that he was tired of being homeless, and asked me if I could help him get a house. So, being the caring guy I am, I decided to build him a house, nothing to fancy, and still needs work, cause all it has is a garage, and a living room. So, I was needing a little input on how to add the interior to this model. It is scaled at 22 feet high, about 40 or so feet wide, and the garage is about 30 feet deep or maybe shorter I cant remember. Anyways, just thought I would get some advice from fellow hashers. Thanks

     

    James

     

    [attachmentid=11777]

    post-7171-1133210189_thumb.jpg

  2. I'm confused on how you put all those target controls on there, I don't even know how to put one, but man you did an awesome job with rigging this baby. And the leg movements are great. I would really like to see this thing crawling up the WTC in WIP.

     

    James

  3. Man, great model, and damn that is a lot of patches. About half way up, the windows are bigger, is it really like that?

     

    Anyways, that can be great propaganda for Soldiers, Sailers, Marines and Airman, to remind them what they are fighting for. Thanks

     

    James

  4. You know what I find most amazing about the A:M lip sync, sometimes you can actually figure out what they were saying if the artits is good enough. I may be wrong, but it looked like she said "I love you ...." couldn't make out the last word, but that is great posing. The model looks great as well, looking forward to seeing her in action, singing.

     

    James

  5. I would love to attempt one of the characters in TWO, but being that I have spent all my time working on TAoA:M and ABC, I haven't had much time for spline work. But what the heck, I will attempt it, but please give it to someone else, as I am sure theirs will be far greater than mine, not to mention done faster, I am a slow worker.

    James

  6. Martin,

     

    I know that you didn't ask for input on your sales pitch, but I thought it may be a little wordy. I have come up with a few along the same lines as your.

     

    "Learning to make a movie is easy when you are involved with the Animation:Master Fellows."

     

    "Being involed with Animation:Master making movies is a greater way to learn."

     

    "Learn Animation fast with the support of Hash Inc., Hash Fellows and the Hash Community."

     

    "From the newest to the oldest user, we are all involved in making movies."

     

    In no way am I putting you sales pitch down, I just thought I would put my two cents in. I think it is great that you are exploring new ways to market your product.

     

    Thanks

    James

  7. That, I think, is an extremely well done model. Looks to me that it was made out of Titanium. Man I can't wait to see this baby in action.

     

    I have to agree with some of the other post about the CP being heavy, that may be what is caused you to have to wait 10 minutes for the paste. I can only imagine how long it would take to render an animation of your model in action.

     

    Great work, really awesome stuff.

     

    James

  8. Yes, I think I have to agree, that is one great model. One question, how long did it take you to model the handle, I think that is pretty impressive with no maps on the handle. And the camera idea is great, kind of gives the animation a 'Samurai Champloo' look, or whatever that show is called. Great work

     

    James

  9. Great to have you back, I have been waiting to see more of you character. I only noticed that you did more by seeing your avatar in another thread. He still looks good as always, and thanks for the modeling tips a while back, although I am trying to get throu the ABC. Well, can't wait to see him in action.

     

    James

  10. I am not to sure about the other screen, and the audio files, I have never messed with audio other than the exercise in the book.

     

    However, I can give you some tips on how to keep you animated characters on the ground, and from sliding and slipping around. When you are creating choreography actions, say for example a walk;

     

    -on frame 00:00:00, set the character in the first stage of the animation, click the choreography button on the top, and select the character. Then hit the "force keyframe" button

     

    -on frame 00:00:05, or whatever you next action frame will be, animate the next step, the again click the choreography button at the top, select the character, and click the "force keyframe" button again. The reason for doing this is that it creates a keyframe for all the bone positions, instead of only the ones that you moved.

     

    -keep doing this everytime you animate a frame before you move to animate another frame. This will keep you slipping, sliding and coming off the ground to a minimum. If you make a mistake, or forget to do this, and you notice your character is doing unwanted animation, open the timeline, select the model, and delete the keyframe that you are working on, for example;

    If you are working on frame 00:25:05, and forgot to keyframe 00:24:25 and notice that the character is slipping or the movements are not what you want, open the timeline, select the character in the PW window, and delete all the red dots for frame 00:25:05.

     

    -Of course after you get done with your animation, you are still going to have to go back and clean up between keyframes, but it makes it a lot easier this way, or that is at least in my opinion.

     

    Also, I think that it is easier to animate one character at a time, then when you get done with all the animation of a single character, go back and add the other characters and their animations. I think this avoids confusion and makes it easier to make a great project because you are only concentrating on one animation at a time.

     

    Anyways, I hope this helps, and it make work the same for the audio and the other screen that you are having problems with.

     

    Well good luck with cleaning up your video, and I would love to see it in 3d when you get it completed.

     

    Great job

     

    James

  11. Well, I have to say it is a good start, but I did notice some things, that I am sure you are aware of.

     

    -There is no hole in the ground where the drill came out of

    -You characters are floating on the ground, and in some places sliding around

    -In the last scene, the hippo is walking inside of the ground, I think the ground was at his knees

    -His weapon was also floating around in mid air.

     

    I am sure that you already noticed these things, but it looks good right now, just needs a little work. Keep going, and remember don't settle for "Ah, this is good enough"

     

    James

  12. well, he has some very reflective skin, or metal, or whatever. Anyways, for an evil robot he keeps himself pretty clean. I couldn't the the antana very well, but I did see it in the shadow, can you post a pic with more light. Thanks, keep up the good work. James

  13. Name: John Kuepper

     

    Exercises Completed: 11

     

    Date Completed: Nov 9, 2005

     

    Instructor: lots

    Remarks/Suggestions for Improvement:

     

    I know this is Rodney's job, but the first thing I noticed when I looked at your picture was you are missing a patch in the front, I have circled it on the attachment. There may be to many CP's for a 5 point patch, so you may have to follow the other attachment.

     

    [attachmentid=10936][attachmentid=10937]

     

    Sorry Rod, just couldn't help myself :lol:

    post-7171-1131556940_thumb.jpg

    post-7171-1131556951_thumb.jpg

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