sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. After completing my second model, I decided to go back and revisit my first model. I have reworked the head and now ready to put hair on the model. I have worked with the hair wizard but I am having some problems. Any tuts out there on hair? Steve
  2. OK, I have reworked the torso and up body and arms. I still have to work on the hands once again, but I feel better about the head fitting the body. I think the way I modeled the shirt causes some of the torso problems as well. Thanks for you thoughts. Some more tweeaking on the body. I have been playing with the hair and like the hair wizard but I have find grooming the hair has been a problem. I have created a skull cap just below the scalp and apply the hair emiters to it. But the hair causes the machine to be unusable in modeling. I appreciate all the help with AM as this is still new to me with only one model completed before this one. Steve
  3. Excellent help! I have an art back ground and should know a great deal of these things. I have drawn a great deal of figures in my days and I agree with you numbers. You get wrapped up in the look of what is to come and sometimes the obvious slip by. I will have a second go of the body and shoulders. Maybe that will help with the over all look. I started with a more character figure and had totally different proportions that this one!. I will let you know on the progress. Steve
  4. Well after looking for a long while I found no heal to the hand or wrist to the arm. Here is the new upload.
  5. Well hand to step away. The hands were driving me nuts. I need some help on the hands. I have looked and loked at them. Any thoughts?
  6. Thanks. I have the hair coming next and hands and feet. The texture on the face will be reworked as I am not happy with the forehead. It almost looks as though the decal doubled itself at the top of the head. I will u/l new test renders as I go. Steve
  7. Here is a mdl I have been working. It is my second model and would like some comments. I am working with photoshop cs2 to get the decal / textures. Steve
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