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Hash, Inc. - Animation:Master

Madfox

*A:M User*
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Everything posted by Madfox

  1. I'm getting intrigued on the way to use alpha channels on models to obtain partial transparance. On the Extra-DVD there is a tutorial about it and while I'm following the example my results fail. Point is that I can't save a *.TGA file with an alpha channel. I'm using Photoshop 7.0 and when it transports the file, I can only use *.TIF and *.PSD to implement the alpha channel. Using *.TGA saves the file, but AM0.16 doesn't show it as an alpha channel. Afterwards this "*.TGA" file doesn't have the alfa channel when I import it back to Photoshop. I tried another graphic program CorelPainterIX, but there also I wasn't able to export a *.TGA file with alpha. What can be the reason I can't import the right alpha channel with *.TGA? Maybe because I use win32?
  2. You "giants" make me jaleaous! 16.0 26:47 Intel Grantsdale i915 3400Mh 1core 3Gb ram WindowsXP SP3
  3. Right, I have the *.lic file, and it works fine now. How to handle, if I want to install on an computer without internet? I guess I can't use the same lic file, or is there another solution?
  4. And what if he's on vacation?
  5. Hy AnimationMaster, I just installed AM16.0 again after a new format WinXp. I can't start as I have to webregistrate. Can you send me an email, so I can star the programm? Thanks
  6. Thank for your answer. I tried to redirect the same situation, but for some reason it's gone. I had the case earlier, so I tried to pinpoint it. But restarting AM again it seems solved. I think the reason might be I have three versions of Am installed. Funny enough I can start AMv17.a with AM11.1.
  7. It's version AMv11.1 I placed the three screens because that is the way of order. The first I am in frame 4 rigging the right shoulder bone. Frame 2 is the moment I touch the frameholder to 5 and the bone looses its alignment. Frame 3 is the moment I touch the shoulderbone and it's vanished. I can't unlock the visible radiobotton as it has crossed out on the same moment I touched the bone. It stays blind untill the last frame of the cycle, which is the copy/start frame. I can shape the tight and forearm, so it is not that big bounce. Just something I wondered earlier, while I thought I had relayed another button.
  8. I'm making animation frames for a game. These are made of a base model, construckting poses for their behaviour. This has going right always, but lately I find skipping bones appearance. So I start with an action from a base frame, and then suddenly in the 5th pose the bone looses its line shape. It becomes a sort of haze and as soon as I try to catch it with the mouse it's gone. The former radio button that showed off its "show bone"gets locked. The rest of the pose I can only hope the rest of the bones keeps its excistency. Here are some screens to show the effect. Did I miss a an option somewhere?
  9. Yeh, the inlog screen to the chat. Not that bad, actually I wanted to start AMv17 after cleaning up the computer. It changes all logs I already have, so I start saving and launch a new format.
  10. I installed V17.a and it works fine, just can't login with my password. It says my nick doesn't excist. Feel such an april's fool to buy the product one houre before the update. And the shippingcosts for returning and sending are the same as the article itself. Must be an art in some way, roll the golfball one inch before the hole.
  11. Well, that seems rather an improvement on V.11.1! I always wondered how to get rid of that blue sky? That is five times as fast, and the feathers now are well orientated. Good Job, makes rendering a lot quicker. Jay!!!
  12. Ha, no that's not what I ment. I'm working on two computers, one with the new programm for rendering and another one for working while rendering is done. It's more the way to update to a computer without web service. I can upload the updates and change them with a USB stick. Although stand allone computers are a bit stubborn without the net. As I install the programm I need an activation log. Not sure what a unplugged computer will do.
  13. Alright, don't think I'm complaining, already glad to have the programm! I just chequed some facts as I have made some screenshots when I bought it. Indeed it was the website you linked to. As lucky I am the billnote says 3-8- 2012 7:52 , and that's the excact moment you refreshed the website. Another reason is I'm very patchy to own the programm without internet. Nothing wrong with downloading but I want to have something in my hands. I can update, sure.., but on a computer without internet installing them ain't easy.
  14. @Darkwing - I waited quiet a long time before selling as I had no Paypall. So I wanted to use banknote, but then my account was updated. @Robocat - I expected that answer. For the same reason I miss the next update. Maybe a bit naive of me but on the website only V16.0 was obtainable. And as buying a new programm the least I would expect is to get the latest one.
  15. Hey Animation Master. As owner of versions V8.0 & V11.1 I thought to buy the newest version of the AnimationMaster. So I linked to the webstore and filled in the chart formula and waited for a few weeks. Now I'm here with V16.0 and I'm glad all over. How come your version V17.0 is out since 4 august 2012 and I bought the latest pack 24 august? sincerely yours, madfox.
  16. I'm trying to get a car model in shape. Have been working around with the airplain example, and switched them into a Citroèn. Think I made some failure in the perspective, because it got some scratches. Made myself a bit difuse for keeping all part-names for decaling. Fun to do!
  17. I tried the streaktest and added a bone to it. When I use a path and bind the streak emitter to it the flame goes round. The Thunderbird model has also the same trusterfire added. But this is tied to the first bone of the model, which lies excentric of the streakemitter. The same happens, when I add a smoke trail. It seems to loos the orïentation of the fire trail. I know there are ways to compare both, as done in the manual with the hat on the table. But for some reason I can't figure it out. fs166.mpg fs167.mpg
  18. The landscape is a rough dxf file I used as underground. I know the rendring is quiet flat, but more to show off the model. It helped indeed, baking actions. Still it took me about 6 houres. I tried the streaktest, but I own AM2005. It replied in error, I dunnoh which version you have? Maybe baking actions solve the problem. Thunderbird4.mpg
  19. I finished the fourth one, Thunderbird 4. The animating on my computer really goes slow. To make an animation of 8 sec took me almost 9 houres. Shame it is a little too low, as The Prince of Persia, stranded in time. http://www.youtube.com/watch?v=g_GE0qjfrtc But they sure look good!
  20. The life exp. is 00:00:07 I set out a path, connected it to the vehicle, and run a 00:19:00 animation over the whole path. For some reason and forgetting the glitches, the streak-emmitter takes care for the round path. I know it sounds strange, but my question is a way to get the variables in this streak emitter to collide with the path. It seems a little strange to make account for every frame in the streak emitter of the turning angle. In a walking model ( I know this hasn't anything attached to it or it has to be hair) the path of the model collides free, when a path is attached to it. I don't have to rearrange the angle the model walks frame by frame. Now I have several examples of the model turning with the flame in a 90 degrees corner, or the flames keep comming from one side, even when the model has turned. Sorry my knowledge of the streak emmitter is that poor. I could make a jetstream in a model frame, but than it hasn't that moving alook like a flame truster does.
  21. If I do so theflame truster becomes shorter and wider. My intention was to have a long and smooth small flame yet. As long as the model is standing still I get this effect, but as soon as the model is in motion, the flame seems to break and leave odd spaces. Then the higger velocity and lower life expectancy attends to scatter the flame. Reason why I neede to hang the model still and turn camera and background. I tried one by adding a path to it, and as long the circel is small the effect is becoming what I wanted. Only the sharp corners make it look odd somehow. turn06.mpg
  22. I lowered the Life expectancy and made the Initial Velocity higher. Still the origin of the trusterflame keeps in the same direction. For making it clear, I use AM2005 so there's no Show Advanced Properties. Also I'm a little abused by the PWS, sorry I'm a little acronoid. Couldn't it work just like adding a path to a model in choreochraphie, so the model uses the action in the right way?
  23. It's not the copyrights I'm concerned with. That'll be alright. It's more that I can't find the options how to get the streak emitter turn.
  24. Well, this one goes right horizontal. If I collide the flames keep on the same arrow. turn01.mpg
  25. Thanks for your answer! Here are some more. I forced the bit-amount, so they will look cheeky. There is something on my mind, though. When I have a model that turns straight in the air, the parameters for the smoke/fire are constant. What do I have to do to turn them in a corner? I mean, looking at the the second anim, the aircraft makes a turn. When I add straight smoke/fire to them, the collision will go on forward, which is a little odd flying backwards. So I just turned camera and background, which is quiet a lot work more. Does it take a lot of correktion, or can this be done with a path? TB01.mpg TB02.mpg TB03.mpg Tb11.mpg
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