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Hash, Inc. - Animation:Master

jason1025

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Posts posted by jason1025

  1. Valid point.

     

    But imo why re "Hash" the old tutorials? I have an assortment of tutorials cross reference all the toam tutorials. Why not re purpose those tutorials into a well organized TOAM.

     

    IMO the basics have been covered over and over from every angle. Its those other features which have little coverage. and seem to remain secrets to a select few.

  2. for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor.

     

    Does anyone know the best most efficient way to accomplish this?

     

    Is that for a tutorial? Don't automate it, make them do it.

     

    If you are wanting to make a gadget for people to use, I'd put all the lights in one model and then you can set them at various positions for certain values of a pose slider.

    ok thanks thats what I needed. There are no negative ramifications to this approach? Does this mean lights can not be further adjusted in the chor and will always need to go back to the model for adjustment? If thats the case it could be difficult to like something because you cant see the models in the chore you want to light while adjusting the lights in a model window right?

  3. for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor.

     

    Does anyone know the best most efficient way to accomplish this?

     

    Should I make a pose with a slider that reconfigures the lights and there settings?

     

    Should I just make key frames in a chor and the user can delete the keys for the setup they dont want?

     

    I am leaning twords pose but not sure how to best go about it.

     

     

    Any ideas Robert?

  4. that´s really cool, thanks a lot!!! the default chor always bothered me.

     

    but i somehow changing the default chor doesn´t work on my computer. i´ve downloaded the file, replaced it in my a:m folder, and then when i open a new chor there´s just one bulb light in it. i´ve tried making my own default chor, but then the same thing happens. both with v16 and v15. i´m on a mac, someone else got this problem???

     

     

    I have the solution. That same thing happened to me. Now what did I do to fix it?

     

    hmm it will come to me. yes now I remember. Download the full data set from this link.

     

    http://www.hash.com/ftp/pub/misc/Data.zip

     

    after you unzip this needs to go into the hash folder. Remember AM at least on the pc can be installed in 2 distinctly different places because of 64 and 32bit

  5. Robert, could that be done with realtime input? Isn't there a way to use your mouse to record realtime movements?

     

    Here's a quick try just using the realtime camera mouse controls....

     

    shake.mov

     

     

     

    It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer.

     

     

    how did you achieve this robert? the real time record?

  6. for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor.

     

    Does anyone know the best most efficient way to accomplish this?

     

    Should I make a pose with a slider that reconfigures the lights and there settings?

     

    Should I just make key frames in a chor and the user can delete the keys for the setup they dont want?

     

    I am leaning twords pose but not sure how to best go about it.

  7. Shaky cam tutorial

     

    This talks about doing it in post only because its a composite between live action and cg. In my example of the cg birds and man with a shaky camera a few threads above, I was shaking the amera a lot. This was intentional to test my skills using syntheyes tracking software.

     

    If I was doing a composite of live action and cg I would try to limit camera shake as this tutorial describes.

     

     

    For cg I dont recommend doing camera shake in post because of the the resolution loss when you have to zoom and because of the lack of parallax.

     

    Shaky_cam.mov

  8. Fantastic default chor setup, thanks a ton! I had no idea you could change it.

     

    I went ahead and tweaked a few things, here's my version:

     

    1) Got rid of extra characters.

    2) Got rid of dialog boxes.

    3) Set SimCloth default tolerance to 0.3 (something I've always wanted in my default chor!).

    4) Got rid of 'kicker' folder.

     

    Default_Chor.cho

     

    Thanks again!!

     

     

    When you say "2) Got rid of dialog boxes." are you talking about the missing text file for newton dynamics that it asks you for?

     

    Cool im glad I could help. I was thinking of getting rid of the characters too but I kind of like the reference of where the light is hitting as a jumping off point. And its just as easy to turn them off or delete them. Im my fantasy I see this lighting scheme as "my" common point of reference for all future models.

    I was reading how on the first 2 transformers aka crapformers movies that they had no common point of reference for lighting. It resulted in all the different people working on decals and materials having to constantly re work there materials on the model when different models were put into different chores together.

    What I like about this chore is that even if you use SSS and or AO the change is minor. Yes it gets darker with those features on but imo not drastically. so if people working together used this chore to decal / surface / skin / or what ever people are calling it, all the models will work well together with minor adjustments.

     

    In the 3rd movie they got wise and started doing this vs everyone just doing there own thing which caused countless hours of reworking the models surfaces.

  9. My thinking is that you could use Zign Track to make an Action for the shaky cam motion. If you shoot some hand-held video trying to keep a dot centered, you could then use that motion as an exported Action applied to the camera in A:M. It would be more natural looking, you could shoot a really long Action so that it wouldn't have to loop and you could increase or decrease the amount of shake using a Pose combined with an Expression. That would get the basic hand-held feel that could be added to the camera movement. You might even consider adding some motion from the hips of either a motion capture or hand animated character walk along with the hand-held shake Action.

     

    The lag in focus and overshoot of the subject would probably look best if done by hand. It could be automated, but I don't think it would do as good of a job that way.

     

     

    I think your right. And I think im just the guy to do it. Below are stuff I have done in the passed that are related to this discussion.

     

    For_My_Demo.mov

    JH_CG__V3_email.mov

    Synth_eyes_and_AE_CS5_Roto_email.mov

  10. Hey Robert

     

    when you look at the batman chest plate / symbol do you see teeth or a bat?

     

    Largento

     

    I am Left handed. lol that explains why I have always favored keying the right side. Just like your research described. I agree with you lighting needs to be motivated. That said I actually like your lighting style. I just am not interested in that toy story look that AM and your art excels at. My personal preference is photo realism.

     

    Thanks for the compliments folks.

     

    I know the tutorial could shave off a half hour and be more concise but hey.

     

    If you want to learn more about the technocrane watch this http://www.hash.com/forums/index.php?showtopic=37208

     

    Its really a very powerful tool.

     

    David and Mark did all the heavy lifting on the programing of the technokrane. I think I was just a catalyst. We used Matt's wide angle lens to get real worl lens distortion. Roger did you work on it at all?

     

    Anyone interested in helping to program / create a shaky cam? You know the whole law and order look. Its actualy not easy to do. human being don't randomly morve the camera like a random expression. when studied we move the camera in a triangle or circle around the subject. I will post some tutorials on the subject. We also often over shoot zooms so the correction needs to be in the shaky cam when ever we zoom in or out. focusing wether automatic or manual often takes a moment to catch up after a fast zoom. So an additional effect and or pose slider would be the out of focus in focus response to a xoom

     

    In my fantasy there would be poss sliders that increase and decrease the shakiness. And pose sliders that correct when focusing.

  11. Thats interesting about the key light on the left or right. Out of all the training I have ever been given from DP's I have never heard that having the light start on the left.

     

    But what you said does make sense. There is an unrelated rule that the boom with the shot gun mic always goes on the opposite side of the key light to avoid the booms shadow.

     

    There is also a rule that the key should be motivate either by nature like the sun coming in through a window or a practical lamp on the set. In other words you dont generally want to conflict with this because subconsciously the brain finds fault with it.

     

    With that said when the key is not motivated by nature or buy an on set practical, I think having the key on the left may be a wise choice.

     

    I just googled the term modeling pics

     

     

    and found these random images. im sure its possible some of these have been flipped but I think it proves there is no standard. If anyone knows the definitive answer to a if a portraits key light should be on the left or right please chime in with the supporting evidence. Anyone request the default chor setup for left key and I will make a new one for us.

    swayze_portrait_v2.jpeg

    rihanna_modeling_2567.jpeg

    Jodie_Marsh_Turns_from_Glamour_Modeling_to_Body_Building_21.jpeg

    Heidi_Klum_Modeling_Lingerie_1_1024x768.jpeg

    article_1188329_05186D10000005DC_947_468x5861.jpeg

    41eqCsn71hL.jpeg

    51377.jpeg

    caitlin_upton_modeling1211762877.jpeg

    male_model.jpeg

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