sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Datameister

*A:M User*
  • Posts

    44
  • Joined

  • Last visited

Previous Fields

  • Hardware Platform
    Windows

Datameister's Achievements

New User

New User (2/10)

0

Reputation

  1. Looks great! It's cool to see your progress from the original drawing to early forms of the model to the current state. Keep up the good work!
  2. I was thinking a little more like this... But what you did is great, really. I'm just uber-sensitive to lightsaber appearances. In any case, good work. Sorry I've been so picky!
  3. I like the character, especially the expression. Suave and yet geeky...I like it. Plus I'm a Star Wars fan. But the lightsaber effect! There's room for improvement, I'm afraid..Is that an A:M effect or was the lightsaber edited in Photoshop or a similar program? If it's Photoshop, I know how to make the PERFECT lightsaber. Of course, most people will just look at what you have and say, "Hey, great-looking lightsaber!" I just happen to be obsessive. Anyway, excellent job! And sorry for the pickiness. I'm looking forward to seeing the final clip.
  4. Excellent! I love how these two clips combine outstanding mechanical modeling with expertise in character animation. I laughed. Thank you very much for the entertainment! Keep up the awesome work.
  5. I also agree with the point you're trying to make with this image. God cares about what's in your heart as you sing the lyrics, not the style in which you sing them. Back on topic--I like the image itself. It's looking good. My suggestion would be not to make major adjustments to the current set-up. Instead, try taking the render into Photoshop or Painter and applying some texturing or grunge, or something. Something to give it a slightly less pristine feel to it. Anyway, great job. Keep up the good work!
  6. Are the holes showing up in the render? It might just be bugs in the proxy render.
  7. Lookin' sweet. Patch problems...well, I'm a total newb, but I do see several 3-point patches and those are known to cause creasing. I'm also seeing some spline "squiggling"--as in, the splines squiggle within the plane of the surface. That can give you problems. I need at least as much help with patch issues as you do. Hey, I saw you asked for texturing suggestions back at the beginning of the thread. I'd say make your own decals, once the model is totally finalized. Decals are usually the best way to create truly customized detail. I'm a big fan of blue and silver and white and black, but it's really all up to you what kind of paint job you choose. It always helps me to have a backstory...you could try that. What's the story behind the ship? Who made it? For what purposes? When? With what materials?
  8. To be honest, I think I like the original better. I'm not too fond of that set of Photoshop filters. But that's just a personal opinion. As to the tapering of the grass (or lack thereof ), I can't give any suggestions. I haven't done stuff with hair yet. Good work!
  9. I like it. A couple of comments: the grass looks a bit tubular, and it could use a little more green. The tree is very nice. You did a great job on the ripples in the water. Did you do the grass with hair?
  10. I was just thinking about possible ways to do that. Don't think I'll actually end up using the technique, but I know that if I ever need a welded appearance, I'll go with your method. Good thinking.
  11. I like it. That does make a lot more functional sense. Although, if you really want to get into it, spaceships of the future shouldn't use rockets for propulsion...they should use electrogravitic cells, of the type pioneered by T. Townsend Brown, only with much higher voltages...assuming the Biefield-Brown effect isn't a mere product of ion wind... Wow, okay, back on topic. Looks great. There are a lot of artistic choices open to you, and it's really just a matter of deciding what you want and trying to figure out how to make A:M conform to your wishes. Keep up the good work.
  12. Definitely one of the harder things to do in A:M. I haven't explored this specific challenge, but I've tried similar things and it's not easy. I personally would like an even smoother surface adjacent to the edge, but this is a good attempt and it would probably serve most purposes quite well. Good job!
  13. I agree. This brings together all the elements of good logo design. Excellent work!
  14. I like it. The design is simple--for some people's tastes, probably too simple. But IMO, it's a nice concise design that seems reasonably realistic (not counting the turbines ). Not bad at all.
  15. Not bad, not bad. The background looks a little flat--kind of like he starts out standing on the horizon and then he moves forward. The ball bouncing is slightly confusing at first, but that's mainly just because it's exaggerated. Overall, pretty good! Keep up the good work.
×
×
  • Create New...