
Pengy
*A:M User*-
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Everything posted by Pengy
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fixed the animated decal placement and the line on the green bg,also he's finely on the ground jump.mov
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Test Animation, trying to build a rig (AM Complete Guide)
Pengy replied to TacoBallZ's topic in Work In Progress / Sweatbox
i wondered where the feather from forest gump went. -
i figured out what was happening with fx,mat effectors dont effect decals doh! decided to use it anyways,so here's the morph from 2 to 3d morphtest.mov
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excellent job as usual. was the audio from ice age?
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ran into another problem. when my toon rendered penguin jumps out of the logo and morphs to 3d i want an fx. i've been trying to adapt the planet burn to suit my needs but i cant seem to get it to fully dissolve my mdl. i rendered a mov of whats happening. please any suggestions would be appreciated burn.mov
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i don't think there was any difficulty understanding who your "hero" was. i for one thought the image was still a wip. i have to agree that your desk background was hard to see as a desk and it generally had to "new" of a feeling to it. for such a somber topic i also found it to be too brightly lit. what you have is a good idea for a tribute and a good start. some ideas to add that you can take or leave.maybe this is the desk of someone who has lost a colleague. so maybe pic of the two of them together in some war ravaged place. or a passport with stamps from bosnia,iraq etc. in your writing you my try to explain too much,but, visually in this image...not enough
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didnt someone already develop a plug-in for putting multiple instances of a model in a chor?
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added squash/stretch springtest.mov
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woohoo i got it to work nothing fancy but one less hurdle in getting it done. eyetest.mov
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thanks dan this is the post squished vers of my constr guy. i need some major help though. i have three decals of his eyes open/half/closed, iwant want to control the blink with a pose slider. i kind of had it working but ill be darned if i could repeat it. any help would be greatly appreciated.
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hello all, i need some assistance from our rigging gurus. the char (pic below) needs to waddle off stage,should there be a pelvis and two leg bones? one doesnt seem to cut it
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Thanks Zaryin and also if you hadn't noticed I borrowed your "I think therefore I a:m " line for my guys t-shirt thought I'd post the turn for critic pivot.mov
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changed the button press a bit.i think this works better. buttontest2.mov
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Great news DL!
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things are moving along ok. i'm working on the first button push and could use some help. this is my 1st pass and i don't know if it sells the idea he's hesitant to touch the button. any and all suggestions would be appreciated. button.mov
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still moving on,have to fix mesh show through in the boots and a bunch of other things constr_test.mov
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1st pass on the double take walktest2.mov
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thanks guys. i worked on the foot slippage and this is my end result. any hints on making it better would be appreciated. also i was wondering,where does everyone measure the stride length from? heel to heel,ball of foot to ball...? walktest.mov
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still plugging along.added in suggestions,1st pass for animation lighting is temp.crits are extremely welcomed test.mov
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I'm not a big dino fan but I like this render Wegg. The lighting to me anyways really shows 3d. I know I always have trouble beating the "flatness"..you definately have no trouble. The pose is awesome and a little scary actually;) Too all the Speilberg "wannabees" why waste time modeling, Wegg has the best dinos all set up and ready to help in your own jurassic park movie. Great job!
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i think this one is it now on to animating people yippee! marblemovetest.mov
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thank you for the comments.i started fresh and tried to input your suggestions. i'm going for cartoony feel so i added a bit more movement in the block to make it less linear. marblemovetest2.mov
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working on animating the block being lifted. any crits and suggestions on how to better convey the sense of weight would be appreciated. marblemovetest_2.mov
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