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Hash, Inc. - Animation:Master

Pengy

*A:M User*
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Everything posted by Pengy

  1. fixed the animated decal placement and the line on the green bg,also he's finely on the ground jump.mov
  2. i figured out what was happening with fx,mat effectors dont effect decals doh! decided to use it anyways,so here's the morph from 2 to 3d morphtest.mov
  3. excellent job as usual. was the audio from ice age?
  4. ran into another problem. when my toon rendered penguin jumps out of the logo and morphs to 3d i want an fx. i've been trying to adapt the planet burn to suit my needs but i cant seem to get it to fully dissolve my mdl. i rendered a mov of whats happening. please any suggestions would be appreciated burn.mov
  5. i don't think there was any difficulty understanding who your "hero" was. i for one thought the image was still a wip. i have to agree that your desk background was hard to see as a desk and it generally had to "new" of a feeling to it. for such a somber topic i also found it to be too brightly lit. what you have is a good idea for a tribute and a good start. some ideas to add that you can take or leave.maybe this is the desk of someone who has lost a colleague. so maybe pic of the two of them together in some war ravaged place. or a passport with stamps from bosnia,iraq etc. in your writing you my try to explain too much,but, visually in this image...not enough
  6. didnt someone already develop a plug-in for putting multiple instances of a model in a chor?
  7. added squash/stretch springtest.mov
  8. woohoo i got it to work nothing fancy but one less hurdle in getting it done. eyetest.mov
  9. thanks dan this is the post squished vers of my constr guy. i need some major help though. i have three decals of his eyes open/half/closed, iwant want to control the blink with a pose slider. i kind of had it working but ill be darned if i could repeat it. any help would be greatly appreciated.
  10. hello all, i need some assistance from our rigging gurus. the char (pic below) needs to waddle off stage,should there be a pelvis and two leg bones? one doesnt seem to cut it
  11. Thanks Zaryin and also if you hadn't noticed I borrowed your "I think therefore I a:m " line for my guys t-shirt thought I'd post the turn for critic pivot.mov
  12. changed the button press a bit.i think this works better. buttontest2.mov
  13. things are moving along ok. i'm working on the first button push and could use some help. this is my 1st pass and i don't know if it sells the idea he's hesitant to touch the button. any and all suggestions would be appreciated. button.mov
  14. still moving on,have to fix mesh show through in the boots and a bunch of other things constr_test.mov
  15. 1st pass on the double take walktest2.mov
  16. thanks guys. i worked on the foot slippage and this is my end result. any hints on making it better would be appreciated. also i was wondering,where does everyone measure the stride length from? heel to heel,ball of foot to ball...? walktest.mov
  17. still plugging along.added in suggestions,1st pass for animation lighting is temp.crits are extremely welcomed test.mov
  18. I'm not a big dino fan but I like this render Wegg. The lighting to me anyways really shows 3d. I know I always have trouble beating the "flatness"..you definately have no trouble. The pose is awesome and a little scary actually;) Too all the Speilberg "wannabees" why waste time modeling, Wegg has the best dinos all set up and ready to help in your own jurassic park movie. Great job!
  19. i think this one is it now on to animating people yippee! marblemovetest.mov
  20. thank you for the comments.i started fresh and tried to input your suggestions. i'm going for cartoony feel so i added a bit more movement in the block to make it less linear. marblemovetest2.mov
  21. working on animating the block being lifted. any crits and suggestions on how to better convey the sense of weight would be appreciated. marblemovetest_2.mov
  22. added ground and put constr guy in
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