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Hash, Inc. - Animation:Master

Tunames

*A:M User*
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Everything posted by Tunames

  1. Thanks Michel!
  2. links not working for me.....
  3. This is as about as good as it's gonna get....
  4. Isn't there one on the extras CD?
  5. Thanks Rob Here's where I'm at before your comments. I might try the "coffee cup trick" with the tablet Aug11sec6.mov
  6. Thanks for the crits still in the blocking stage
  7. Here's my blocking pass for the 11 second clubs august competition. My first try and they decided to do it in spanish this time! anyway. I've got frame burn on in post effects but its not working. What did I do wrong? still using 14c. Aug11sec3rd.mov
  8. Looks good!
  9. Thanks David that helps alot! As I dig deeper into Sam I'm figuring out a lot also
  10. "what I do is use an Action to work out what something like a smile should look like, then I just split the Pose manually using the slider percentages (dividing the center number in half, 75% on the side of the Pose and 25% on the side opposite of the Pose). " Not sure I get this....Do you use the lip target (nulls) for anything? Can I manually move the cheeks? Thanks David
  11. Well with a lot of David's help I've got my model all rigged and cp weighted using the squetch rig(the 9_8_07 version). I used the bones for the face as well. Now I'm trying to setup the FACE interface after viewing Marks tutorials it looks easy(using muscle mode that is). I'm not having much luck with the bones version. Are there specific "control" bones? I'm really having trouble trying to "copy keyframe" and "paste mirrored" I can get it to work if I select the bones but when I paste mirrored in the opposite pose it changes the slider value to 0%... any advice?
  12. Thasnks?....That did it! Thasnks again.....
  13. OK Thasnks David I'll try that be a day or two 'for I get around to it....
  14. Dang you're good! that was it! Now I have another problem. In assigning the lip cp's(to lip_geom & lip_roll) same as Sam's. It's moving the cp's, not in the model just in an action...see pic. The lower left and upper left are assigned, lower didn't move just uppers. Any ideas?
  15. I've been all day working on finishing up the rig on my charactor, cp weighting mostly using an action window to check my progress. At one point I noticed the FACE interface geometry was showing. It doesn't turn off (scale down). What did I do wrong?.....David can you help?
  16. You should definatly model those two Ruscular...
  17. Great work there! One thing their expressions should be more "neutral" so after you rig them you can give them any expression you want
  18. David slow down you're going to fast! todays only the fourth......
  19. Thanks David...
  20. Turn on the "Animation_Controls/Leg_Controls/right_leg_FK_IK" and "Animation_Controls/Leg_Controls/left_leg_FK_IK" poses." In the "Animation_Controls/Leg_Controls/Auto_hips (IK_LEGS_ONLY)" pose, set all constraints to 0% enforcement, then reset compensates. I'm not sure I understand this step. Turn on the FK_IK poses in the PWS or properties window? reset compensates on....which? Sorry for the dumb question but I just don't get it...
  21. When he gets older are you gonna give him some black socks to go with those sandels?
  22. It appears I was fixing while you were editing...your to good ! Thanks again...
  23. Thanks for setting me straight... How do you remember all that stuff?
  24. OK thanks David Edit: OK ...I open up my model in a action window... In pose sliders go to Animation_controls/FACE Interface/Constraints(do not touch)/ Face Control Constraints... Right click... New relationship... How do I get the Face_Interface Master bone to show up?
  25. I've been trying to rig my model with the squetch rig I got all bones postioned assigned cp's but the face interface isn't constrained to the model. What did I do wrong? I'm using v13_four_finger_squetchrig_3_1_2007_installation not the new posable one
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