Jump to content
Hash, Inc. - Animation:Master

HomeSlice

Film
  • Posts

    4,676
  • Joined

  • Last visited

Posts posted by HomeSlice

  1. Edmonton International Film Festival: None of the categories fit. They either need to be under 20 minutes (Narrative Short, Documentary Short, Animated Short, Family/Children Short) or Narrative Feature (over 70 minutes) or Documentary Feature or Edge of Night (only shown late hours).

     

    SO is a Narrative Feature. Go ahead and submit it. If you need a DVD, I'll send you one. If they reject it because it is 62 minutes instead of 70 minutes, then that is their loss ;) It might even work for the "edge of night" category ....

  2. May I ask, what the status of SO is at the moment?

    Is it on hold, abandoned or nearly finished, may be?

    SO is finished. The people who spent the most time working on it have been given links to an SD version to download and watch. I was waiting to see if anyone had any desire to submit it to any local film festivals in their area. A common requirement for submission to film festivals is that the film must not have been made previously available for the public to view.

     

    But it has been several weeks and not a single person has expressed any desire to try to submit the film to any local festivals, so I may just post a link to it somewhere. Just waiting to make absolutely sure, because once it becomes public, that will severely limit its potential to get accepted into even small local festivals.

  3. Open the Model in a |Model| window, select the bone in question, and look in the Properties panel under Manipulator Options. If "Limit Manipulators" is ON, that would cause the behavior you are describing. If you want to translate the bones, you could turn it OFF.

  4. You are never going to get those patches decaled the way you are going about it. And if they did get decaled, the decals would be horribly distorted.

    You are going to have the hide everything but the top facing patches, switch to Top view, and apply decals.

    Same for the left facing decals and right facing decals.

     

    Most likely you will have to create those decals. You can't just use the image of the couch.

  5. It is often easier to just close the Library window and open your assets like Robcat suggested. However if you really want to use the library.....

     

    You can store your models and other assets anywhere you want. They don't have to be in the Hash program directory.

    Save the data folder you downloaded somewhere on your computer. (Be sure to unzip it).

    Use the Windows file explorer to find the location of the ".lbr" file in the folder.

     

    Open A:M and go to Tools > Options > Folders

    In the drop down list labeled "Show Folders For", choose "Libraries".

    Down in the areal labeled "Folders", double-click on the entry.

    When you do, a button with "..." (three dots) appears.

    Click on the button and a "Select Directory" dialog box appears.

    Navigate to the folder that contains the ".lbr" file and select it. (select the directory, not the .lbr file itself)

    Hit OK and the "Select Directory" dialog will close. If it does not close, hit OK a second time.

    The entry in the "Folders" section will be updated.

    Hit the OK button on the Options dialog to close the dialog.

    Close A:M and restart.

    After you have restarted A:M check the library to make sure you see stuff in there now.

     

    You have to manually add to the library any new models you create.

    To do that:

    Open the library.

    At the bottom of the library are tabs labeled "Projects", "Choreographies", "Models", "Materials", "Images", "Sounds", "Post Effects".

    Let's say you are adding a new Model.

    Click on the "Models" tab.

    Right-click in the large white area and choose New > Shortcut.

    In the dialog that appears, navigate to your new model and select it.

    Then hit the "Open" button on the dialog.

    The new model should appear in your library

     

    Alternatively, you can:

    Open your model in A:M.

    Right-click in an empty space in the model window and choose "Create Shortcut in Library"

    The model will be added to the the active tab in the Library.

  6. Here is a tut about modeling with distortion boxes

    http://www.hash.com/forums/index.php?showtopic=29735

     

    Here is a tut about animating with distortion boxes

    http://www.hash.com/forums/index.php?showtopic=29730

     

    Magnet Mode is pretty straightforward.

    1. Select a single CP.

    2. Hit the Magnet Mode button. A Yellow circle with a couple of handles will appear around the CP. CPs near the center of the circle will be influenced more and CPs near the edge of the circle will be influenced less.

    3. Drag on the handles to size the circle.

    4. Drag the CP you selected to see what happens.

    --------------

    If you want several CPs to be influenced 100% instead of just one: (while still allowing CPs farther away to be influenced according to the falloff curve of the Magnet Influence Circle).

    Do steps 1-3.

    Now select a group of CPs.

    Move/Scale the group of CPs and see what happens.

     

    You can change the size of the Influence Circle on the fly to refine the shape.

    Make a group for the CPs to be influenced 100%.

    Follow steps 1-3.

    Move/scale the CPs.

    Select a single CP and change the size of the Magnet Influence circle.

    Select the group you just made.

    Move/scale the CPs some more.

    Rinse and repeat.

     

    Don't forget to De-activate the Magnet Mode button when you are done.

  7. I lived in New Mexico for 12 years. A large mythology has grown there of UFO sightings, cow mutilations (by aliens), underground alien bases, recovered alien technology, and aliens being held at various government laboratories and military bases. Some of the claims seem utterly ridiculous (such as underground alien bases near Dulce NM), while others seem vaguely plausible.

     

    I've talked to several people who claim to have seen UFOs. One woman claimed to have touched one that had landed in her back yard. Several people claimed to have seen large formations of multicolored UFOs darting back and forth along sharp angular paths. I talked to one person who said that his uncle had been abducted. Two of my friends were hiking in the mountains and watched a UFO hovering over them, and when it began to fly away, one of the guys chased after it saying "Take me!" I even talked to one person who claimed that he was receiving some kind of food from "silicon based life forms" (he never showed me the food).

     

    I never knew what to make of those stories, so I just put them on a mental shelf, waiting for more information.

  8. The bridge and water are begging for some kind of gradient. You could paint a decal of the sun shimmering on the water, and a reflection of the mountains too, (and still have the nice animated bump texture you have there) if you want that sort of thing. Also, it seems like the mountains should either be more defined or have more gradients, or maybe just be silhouetted?

     

    From the image, I'm not sure what direction you are wanting to take this. Do you want a watercolor look? A vector illustration look? A 2D Looney Toons look? Or something else? If I know where you want to take it, I can tailor my comments to that.

  9. I'm a little surprised no one else has commented on this thread. That tells me you are the only person having this issue. Since DarkTree is supposed to be included in the base install of v15, I don't suppose it would help to suggest that you install the Darktree SimbiantA:M plugin for A:M. The only two things I can think of to try is to 1) choose help > reset settings and 2) completely uninstall A:M and then re-install it.

  10. "Shimmering" could mean many different things. Like Robcat said, it would help if you show 5 or 6 seconds of footage which illustrate the problem. But if it is anything like the "shimmering" in some of my past projects (rendered with 9 passes), one thing that helped with my issue was to add a Denoise filter in my editing app when I exported the edited animation. A:M also has a Denoise filter that works pretty well too.

×
×
  • Create New...