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Hash, Inc. - Animation:Master

HomeSlice

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  1. Here is the file as an .avi file. This is the 3rd try, 2nd try I was trying to upload an uncompressed file and it was taking forever.

    It looks like you have a Kinematic Constraint on the lower leg bone (with the foot bone as the target). If that is the case, then you must move the foot bone in order to bend the leg.

  2. I'm playing with the keyframes now and getting it a little more lifelike. But I can't say enough about the cloth!

    Awesome, we are going to have another cloth expert soon. Please remember to record for posterity anything new you learn along the way. Cloth is still not understood very well by me and, I assume, many others.

  3. in what situations do you want to create an entirely new relationship? Or are all constraints added to single relationship (or would it be better to say all constraints of a certain type are added to a relation ship - for instance, all leg constraints are in one relationship, all arm constraints in another relationship, etc.)?

     

    In order to answer that, you must decide what you want your rig to do.

     

    For example, if you want to be able to switch between IK and FK legs, you should put all those constraints in a separate relationship so you can switch that pose on or off without affecting the rest of the rig. If you want to be able to switch between Ik and FK arms for *each arm*, then you must have a separate pose/relationship for each arm.

     

    The more granular control you want over your rig, the more individual relationships you will have.

     

    Constraints which will always be active can all be placed in the same relationship, but eventually you will develop your own way of organizing sets of constraints to help you troubleshoot issues and stuff. Just jump in, rig a dozen characters, and discover your own preferred way.

  4. As dblhelix said, you can select a single CP and Birdseye view will rotate around that CP. You can also select a group of CPs, or just drag-select a bunch of CPs in the Modeling window, and Birdseye view will rotate around the pivot of that group.

  5. Yes the opening Oz sign should be in the Opening folder.

     

    I also see a /Data/Poster project, which may have been used for a ComiCon poster. Is there a copy of what was created from that?

    I don't know (or remember) anything about that. I don't have a /Data/Poster folder.

  6. 1) Don't click on ANY link in an email from someone you don't know (unless you are expecting emails from unknown people)

    2) If you get an email from someone you know, and it contains a link, and the email doesn't really say anything that proves that the sender actually knows who you are, reply to your friend and ask them if they really did send you that link.

     

    I have gotten several emails from people I "know" with a few short generic sentences and a link to a malicious website. Needless to say, my friend never sent the questionable email. A not so nice person can easily send emails that appear to come from some trusted source, but the link actually takes you someplace you didn't want to go.

  7. Wishful thinking on my part rolleyes.gif hoping there would be a hidden trick I've not yet discovered that alter the camera handling more to my liking's

    If I am understanding you correctly, there is. Follow Robcat's advice. Go into Bones mode and move the big black Model Bone wherever you want the camera to rotate around.

     

    Just drag the Model Bone with your mouse. Don't use the translate manipulator.

    If you use the Translate Manipulator to move it, the whole bone hierarchy will move too, which is not what you want in this case.

     

    You really only need to move the *base* of the Model Bone. The position of the tip of the bone doesn't matter.

    You can also just enter the XYZ coordinates of the Model Bone's "Start" position in the Property panel.

     

    Like Robert said, make sure you move the Model Bone back into its original location when you are ready to start working with the model in a Pose, Action or Chor.

  8. Open the Pose, Action or Chor in which you added the constraint.

    Then click on the bone on which the constraint was added.

    Look in the PWS, the bone should be highlighted.

    Click on the little triangle beside the bone's name to show the constraint (if there is one).

    Click on the constraint to select it.

    Hit the [Delete] key to delete it.

  9. Would there be an option to move a CP to a designated location by entering XYZ values, please share how...

    Hit the "Show Manipulator Properties" button in the top toolbar. Then select a CP. You should then be able to enter specific XYZ coordinates in the onscreen widget.

     

    When I have to realign mirrored CPs and "Snap to Mirrored Points" doesn't work, do this:

    (Assuming the CPs are mirrored *across* the Y axis)

    Select both CPs.

    For Scale, enter 0 for scale Y and scale Z.

    Make sure you have a marker at 0 donw the center of your model.

    Use the arrow keys to nudge the yellow selection rectangle right or left until the center of the selection box is at 0.

    You can see how close to 0 you are by looking at the X Pivot property in the Properties panel.

    In v16, whenever you nudge the selection box, you have to click once inside it in order to update the value in the Pivot property.

    If in Tools > Options > Modeling, you have "Mirror Mode Tolerance" set to .02cm, then the pivot can be anywhere from -.02cm - .02cm along the X axis.

    Then, if you want to do an addition step (not always necessary), right-click on one of the CPs, so only one is selected, and choose "Snap to Mirrored".

  10. Well Bruce, I don't know all the legal catch phrases, but for what it's worth, here is my uninformed layman's interpretation of the pertinent parts of the EULA.

    (Note: The author of this forum post is not a lawyer and this post may not be construed as legal advise in any way. Moreover, the author has pulled this interpretation straight out of his own a$$. It is highly recommended to consult a real lawyer in any matter relating to the EULA.)

     

    You may physically transfer the program from one computer to another provided that the program is used on only one computer at a time.

    You can take the CD and install the software on additional computers. You can copy the setup files to a physical media, such as CD-R or USB drive in order to install the software on another computer. You may not run the program on more than one computer at the same time.

     

    You may not electronically transfer the program from one computer to another over a network.

    You may not copy the setup files to another computer through your home network.

    You may not run the program on one computer and operate it on another (for example, through a virtual machine) over any type of network.

    You may not provide copies of the program for download via the web, peer to peer networks or via any other arrangement of computers connected to one another directly or indirectly.

     

    You may not modify or translate the program or documentation.

    You may not change the program in any way to suit your particular needs.

    You may not improve the documentation.

    You may not translate the documentation so non-english speakers can understand how to use the program.

     

    THE PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE

    A warranty is something like a promise or contractual agreement.

    Express warranties are specific promises made by the seller.

    Implied warranties are promises that the goods are fit for the ordinary purpose for which they are normally used, are adequately contained, packaged, and labeled, and conform to any promises or "facts" on the container or label.

    In other words, any promises made by the company or the packaging are meaningless.

     

    YOU RELY ON THE PROGRAM AND ITS RELATED DOCUMENTATION AND RESULTS SOLELY AT YOUR OWN RISK.

    Once the company has your money and you have the product, you are on your own - period.

     

    THE ORIGINAL LICENSEE THAT THE MEDIA ON WHICH THE PROGRAM IS RECORDED SHALL BE FREE FROM DEFECTS IN MATERIAL AND WORKMANSHIP ONLY FOR A PERIOD OF THIRTY (30) DAYS FROM THE DATE OF ORIGINAL PURCHASE. .... HASH ENTERPRISES SHALL, AT THEIR OPTION REPAIR OR REPLACE THE DEFECTIVE MEDIA.

    If you scratch or break your CD (or any media on which Hash records the program for distribution) after 30 days from the purchase date, your are SOL.

     

    this agreement is the completed and exclusive statement of agreement between the parties and supercedes all proposals or prior agreement, verbal or written.

    Anything any representative from the company tells you (in any form) regarding your rights, or their responsibilities, is meaningless.

     

    ----------------------------------

     

    So here is what you can do:

    You can take the CD and *TRY* to install the software on additional computers.

    You can copy the setup files to a physical media, such as CD-R or USB drive in order to *TRY* to install the software on another computer.

     

    Here is what you cannot do:

    You may not run the program on more than one computer at the same time.

    You may not copy the setup files to another computer through your home network.

    You may not provide copies of the program for download via the web, peer to peer networks or via any other arrangement of computers connected to one another directly or indirectly.

    You may not change the program in any way.

    You may not improve the documentation.

    You may not translate the documentation into another language.

     

    Here is what the company is responsible for:

    They will replace or repair the original physical media they gave you if, within 30 days of purchase, you can prove it was damaged.

     

    ------------------------------

     

    So, for example, if you purchased the program and activated it on your desktop, you have the right to *TRY* to install the software also on your laptop, but the EULA does not promise to provide you with an additional activation code for your laptop installation. The company may decide to give you a new activation code, or they may not. They are making no promises. And the company is not bound to honor any promises they make outside of the EULA.

     

    I guess that means you may not install *any* version of A:M on more than one computer. If that is the case, the EULA is in sore need of an update.

  11. It looks like that pic uses sprites with a couple of different explosion image sequences. Find some animations of a couple different kinds of explosions and apply them to a couple of Sprite emitters. You will have to make alpha channels for the animations if they don't already have them. From what little experience I have had with explosions, the quality of my results depends on the quality of the explosion animations I apply to the sprites.

  12. Assuming you didn't install or upgrade something that overwrote a dll Hypercam was using, I have no idea.

    But since you can't fully uninstall the program now, you might want to use Revo Uninstaller to try to remove the rest of the program files from your system (they are not always stored in the Program Files folder). and then CCleaner to clear out the registry entries.

    http://www.revouninstaller.com/revo_uninst...e_download.html

    http://www.piriform.com/ccleaner

  13. Glad to see you are still plugging away at this Mark. I think the Wannabe Pirates is a top notch production, writing, art, website etc. It all looks really good to me. I sure hope you get a break on of these days.

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