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Hash, Inc. - Animation:Master

HomeSlice

Film
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Posts posted by HomeSlice

  1. Paul, the poignance of your words is deeply touching. Thank you for sharing some of yourself with us over the years. You have become an indelible thread in the fabric of our worlds, reaching out beyond this humble forum. Thank you for that. I do hope you continue to post here for a long time to come.

  2. 2. Displacement Maps are faster than additional geometry?

    In my experience, displacement maps seem to render much slower than geometry - if the geometry has the same level of detail as the displacement.

    But other people don't seem to have the same experience as me, so not sure why my experience is so different ....

     

    Also, normal maps tend to look better than bump maps, but there is more work involved in making them. One tool that you might want to look at is called nDo. It is a free Photoshop tool that greatly eases the creation of normal maps, wither from scratch or from existing images.

    http://www.philipk.net/ndo.html

  3. holy crap it's my birthday. I knew it was coming up sometime soon, but it just kinda snuck up on me. Thank you for all your kind wishes.

     

    if an apple a day keeps the doctor away, eat 2 to keep his nurse at bay as well...

    Thanks Matt, but why would I want to keep the nurse at bay? ... unless it's a dude ...

  4. As I recall it there is no such thing. Black CPs don't flash because you haven't assigned them to anything yet.

    Only the CPs you've assigned to a Bone will flash. (That's how you know what you've assigned)

    As long as I can remember, I always selected the default model bone when i wanted to see if I had any unassigned CPs, because CPs assigned to the Default Bone (black CPs) always flash when you select the Default Bone.

  5. Just go into bone mode and click on the background. This selects the model bone and makes any unassigned CPs flash.

     

    But that is the problem I am facing. I CANNOT find and black flashing CPs in my model.

     

    That is good. It means all your CPs are assigned to bones that you created. The default bone does not go away. It is always there ... lurking ... waiting ...

  6. Look through every pose folder under the model in the folder. Find any channels that exist for the Model Bone and delete them.

    We had some similar problems with models in Scarecrow of Oz with models rigged in earlier versions of A:M. It turns out there were a few poses in which the model bone was hidden. When we removed those channels, everything worked properly again.

  7. What we learned form TWO and SO is that making a movie is hard but getting people to watch it is even harder.

     

    Streaming, streaming, streaming. That's where the distribution market is heading.

     

    Perhaps netflix should be reconsidered? I remember reading something about Holmes saying he felt uncomfortable making a deal with them, when they were willing.

     

    Martin contacted Netflix and they referred him to their distributor, Victory Multimedia. Then Martin conveniently packed off to Africa and left me to deal with the Distributor guy. I read through the contract and then talked to him on the phone for maybe 10 minutes. I didn't get much of a warm fuzzy feeling from him, but maybe that's just me. Then I decided to just wait until Martin got back and let him deal with it. Martin didn't want to deal with him either.

     

    If you want to deal with the guy, I'm pretty sure Martin still has all the contact information.

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